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ESPN Calls Role-playing "Bad Fantasy"
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<blockquote data-quote="Nagol" data-source="post: 7721657" data-attributes="member: 23935"><p>I agree that assertion crumbles under scrutiny -- that part of the reason the sketch is so terrible IMO. </p><p></p><p>He didn't learn the steps - he bailed when he learned there were steps. Remember the piece's conceit revolved around giving the history of the game to an audience that is not expected to know the fiddly details of every edition. He bailed because he heard there were 4 steps before finding out what they were. The steps and their implications to success aren't presented.</p><p></p><p>So the narrator presents the fact that 3e rule set is deep and involved and the sketch to illustrate that has a player choosing a non-standard attack (cue dramatic shot/sound) followed by 30+ seconds of verbal tap-dancing by DM as he checks for the rule because none at the table could possibly remember it, followed by the rule being found and the original player changing his declaration to the simple "I attack" upon learning there are steps involved (not what they are mind you, just that 4 steps exist) rather than deal with this deep and involved rule. </p><p></p><p></p><p></p><p>Which makes a much better critique for 3e. Heck it isn't even tough to find a section of the 3e ruleset that is deep and involved to use as it is a valid critique of the system! </p><p></p><p>The sketch shows the players and playstyle in a poor light mainly because the example they chose to illustrate the critique was so poor. If the players felt <strong>that</strong> was deep and involved then the players are playing in the shallow end of the pool and finding it too deep.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7721657, member: 23935"] I agree that assertion crumbles under scrutiny -- that part of the reason the sketch is so terrible IMO. He didn't learn the steps - he bailed when he learned there were steps. Remember the piece's conceit revolved around giving the history of the game to an audience that is not expected to know the fiddly details of every edition. He bailed because he heard there were 4 steps before finding out what they were. The steps and their implications to success aren't presented. So the narrator presents the fact that 3e rule set is deep and involved and the sketch to illustrate that has a player choosing a non-standard attack (cue dramatic shot/sound) followed by 30+ seconds of verbal tap-dancing by DM as he checks for the rule because none at the table could possibly remember it, followed by the rule being found and the original player changing his declaration to the simple "I attack" upon learning there are steps involved (not what they are mind you, just that 4 steps exist) rather than deal with this deep and involved rule. Which makes a much better critique for 3e. Heck it isn't even tough to find a section of the 3e ruleset that is deep and involved to use as it is a valid critique of the system! The sketch shows the players and playstyle in a poor light mainly because the example they chose to illustrate the critique was so poor. If the players felt [B]that[/B] was deep and involved then the players are playing in the shallow end of the pool and finding it too deep. [/QUOTE]
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