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*Dungeons & Dragons
Essentials: More like 3.9e than 4.5e (link inside)
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<blockquote data-quote="amerigoV" data-source="post: 5239410"><p>Well, I'll speak as a non-adopter. </p><p></p><p>1) I am not a 4e hater, just not an adopter. I'll play it, but D&D (any edition) is not my system of choice anymore.</p><p></p><p>2) I found 3.x to be a vast improvement over older editions. It has it flaws, but all systems do. </p><p></p><p>3) I found 4e to be both good and different. However, I did not find the system in totality the improvement jump that I saw in 3.x over 1e (I did not play much 2e - I thought the kits were unbalanced to the core and just wandered off after that). </p><p></p><p>4) So for me, 4e is like a new version of Microsoft Office. It is not something I will run out and "have to get". But if it comes with the machine, I'll use it (ie, if I join a group that uses 4e, I'll gladly play). The new features will be nice and I will probably grumble at the old stuff that worked that they redesigned. But I'll get along.</p><p></p><p>Given the above, I just do not see how buying "yet another fighter" will attract non-adopters to the fold. Going through the churn of 3->3.5->4->4Essentials with only marginal improvements is rather annoying (I'm not talking change, I'm talking overall improvements). I GM a lot, so I am on the hook for a decent chunk of change - if I am going to shell out the $, I want the value.</p><p></p><p>Now, will Essentials help get new people in the fold? I hope so. D&D is the Brand that gets most people into roleplaying. So regardless of if I am on the 4e/4Essential bandwagon personally, I want D&D to succeed to keep the influx of people into the hobby.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5239410"] Well, I'll speak as a non-adopter. 1) I am not a 4e hater, just not an adopter. I'll play it, but D&D (any edition) is not my system of choice anymore. 2) I found 3.x to be a vast improvement over older editions. It has it flaws, but all systems do. 3) I found 4e to be both good and different. However, I did not find the system in totality the improvement jump that I saw in 3.x over 1e (I did not play much 2e - I thought the kits were unbalanced to the core and just wandered off after that). 4) So for me, 4e is like a new version of Microsoft Office. It is not something I will run out and "have to get". But if it comes with the machine, I'll use it (ie, if I join a group that uses 4e, I'll gladly play). The new features will be nice and I will probably grumble at the old stuff that worked that they redesigned. But I'll get along. Given the above, I just do not see how buying "yet another fighter" will attract non-adopters to the fold. Going through the churn of 3->3.5->4->4Essentials with only marginal improvements is rather annoying (I'm not talking change, I'm talking overall improvements). I GM a lot, so I am on the hook for a decent chunk of change - if I am going to shell out the $, I want the value. Now, will Essentials help get new people in the fold? I hope so. D&D is the Brand that gets most people into roleplaying. So regardless of if I am on the 4e/4Essential bandwagon personally, I want D&D to succeed to keep the influx of people into the hobby. [/QUOTE]
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Community
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Essentials: More like 3.9e than 4.5e (link inside)
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