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General Tabletop Discussion
*Dungeons & Dragons
Essentials: More like 3.9e than 4.5e (link inside)
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<blockquote data-quote="Shroomy" data-source="post: 5240516" data-attributes="member: 32739"><p>Did I miss something? When did we get confirmation that martial characters were going to be "simple" or that having no dailies actually means simple? It seems pretty clear to me that the newb-friendliness of the Essentials line comes from having pre-made packages of abilities, clearer explanatory text, a cheaper price point, and consolidated materials.</p><p></p><p>I would also argue that 4e already has a "simple" vs. "complex" split in terms of classes (sometimes within classes). There's hybrid classes, psionic augmentation classes, the monk's full discipline powers, runepriest rune states, the shaman and its spirit companion, summoning classes, the beastmaster ranger, the encounter long implications of barbarian rages and warden guardian forms, etc., etc. Next month, Dark Sun will be adding themes, which I'm sure will be expanded upon in other settings.</p><p></p><p>There's nothing wrong with having both "simple" and "complex" classes within 4e, and we need to remember that it's all relative anyways. Given 4e's usage of powers and the tactical nature of combat, we're not going to be going back to the days of "I swing my sword" or "full attack!"</p></blockquote><p></p>
[QUOTE="Shroomy, post: 5240516, member: 32739"] Did I miss something? When did we get confirmation that martial characters were going to be "simple" or that having no dailies actually means simple? It seems pretty clear to me that the newb-friendliness of the Essentials line comes from having pre-made packages of abilities, clearer explanatory text, a cheaper price point, and consolidated materials. I would also argue that 4e already has a "simple" vs. "complex" split in terms of classes (sometimes within classes). There's hybrid classes, psionic augmentation classes, the monk's full discipline powers, runepriest rune states, the shaman and its spirit companion, summoning classes, the beastmaster ranger, the encounter long implications of barbarian rages and warden guardian forms, etc., etc. Next month, Dark Sun will be adding themes, which I'm sure will be expanded upon in other settings. There's nothing wrong with having both "simple" and "complex" classes within 4e, and we need to remember that it's all relative anyways. Given 4e's usage of powers and the tactical nature of combat, we're not going to be going back to the days of "I swing my sword" or "full attack!" [/QUOTE]
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Essentials: More like 3.9e than 4.5e (link inside)
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