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Essentials : What to Use and What to Lose? Can of Worms
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<blockquote data-quote="Igwilly" data-source="post: 7082111" data-attributes="member: 6801225"><p>Which is one of the many things I don’t like in 5e: Magic is easy, powerful, frequent, safe, pretty much everyone has it and there’s no strategy or planning associated with it.</p><p>I eventually gave up on 5e. It does have some nice things, but… Just nope.</p><p></p><p>Well, getting back on topic:</p><p>I usually solve the Essentials problem with an easy fix: treat as a different edition. You either are playing 4e Classic – which goes up to Essentials – or you are playing 4e Essentials. I know both are considered compatible, but I just cannot stand the difference in design at the same game.</p><p>And since Monster Manual 3, I always make my own monsters, anyway. Or use MM1 monsters but modified to the new statistics – and buffing them up on necessity. I even fixed much of Solo monsters had – they are certainly scary in my games.</p></blockquote><p></p>
[QUOTE="Igwilly, post: 7082111, member: 6801225"] Which is one of the many things I don’t like in 5e: Magic is easy, powerful, frequent, safe, pretty much everyone has it and there’s no strategy or planning associated with it. I eventually gave up on 5e. It does have some nice things, but… Just nope. Well, getting back on topic: I usually solve the Essentials problem with an easy fix: treat as a different edition. You either are playing 4e Classic – which goes up to Essentials – or you are playing 4e Essentials. I know both are considered compatible, but I just cannot stand the difference in design at the same game. And since Monster Manual 3, I always make my own monsters, anyway. Or use MM1 monsters but modified to the new statistics – and buffing them up on necessity. I even fixed much of Solo monsters had – they are certainly scary in my games. [/QUOTE]
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Essentials : What to Use and What to Lose? Can of Worms
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