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General Tabletop Discussion
*Dungeons & Dragons
Essentials : What to Use and What to Lose? Can of Worms
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7082523" data-attributes="member: 82106"><p>This reminds me of something.</p><p></p><p>I was talking to the author of BLUHOLME, a clone of Holmes Basic (which was the first rule set I actually bought and DMed). One of the interesting things I'd forgotten about those rules: Wizards (Magic Users), can make scrolls starting at level 1, but their books are huge and non-portable. So if you're a wizard, you MUST go back to your base of operations to memorize spells, although you can spend resources to increase your spell load somewhat via the scrolls (which basically encourages bringing along some of the utility and niche spells that you'd just abandon for another Magic Missile otherwise).</p><p></p><p>Its a rule that might work pretty well in 5e (Holmes doesn't actually restrict clerics, but they don't even get a spell until level 2 and the rules were never extended beyond 3rd level so it was kind of moot). You could use this rule, and make clerics use a temple too, and that would definitely make them think twice before casting. They'd still have cantrips, but IMHO that isn't really a big problem given how large hit point totals are in 5e and the limited damage a cantrip can do. There'd still be the question of how to limit Warlocks and Sorcerers, as they're flavored as more inherent casters, but I'm sure something can be devised. </p><p></p><p>Anyway, its a bit off-topic, but you reminded me of it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7082523, member: 82106"] This reminds me of something. I was talking to the author of BLUHOLME, a clone of Holmes Basic (which was the first rule set I actually bought and DMed). One of the interesting things I'd forgotten about those rules: Wizards (Magic Users), can make scrolls starting at level 1, but their books are huge and non-portable. So if you're a wizard, you MUST go back to your base of operations to memorize spells, although you can spend resources to increase your spell load somewhat via the scrolls (which basically encourages bringing along some of the utility and niche spells that you'd just abandon for another Magic Missile otherwise). Its a rule that might work pretty well in 5e (Holmes doesn't actually restrict clerics, but they don't even get a spell until level 2 and the rules were never extended beyond 3rd level so it was kind of moot). You could use this rule, and make clerics use a temple too, and that would definitely make them think twice before casting. They'd still have cantrips, but IMHO that isn't really a big problem given how large hit point totals are in 5e and the limited damage a cantrip can do. There'd still be the question of how to limit Warlocks and Sorcerers, as they're flavored as more inherent casters, but I'm sure something can be devised. Anyway, its a bit off-topic, but you reminded me of it. [/QUOTE]
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