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Evaluating the warlord-y Fighter
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<blockquote data-quote="DEFCON 1" data-source="post: 6489204" data-attributes="member: 7006"><p>If you were a Rogue and made the choice not to use Sneak Attack for whatever reason (fluff or otherwise)... then you've done it under the full realization you aren't using the full suite of the class's abilities. So any overshadowing in combat should not come as any surprise-- to you or to the rest of the party. Likewise... if you choose to be a necromancer cleric for example and you tell your party "I don't have healing spells"... you are making that choice based upon the character type you are choosing to play. And the rest of the party has to accept it. But if they somehow browbeat you into taking healing spells anyway, then that's your ego that is making you acquiesce to their demands. Which... don't get me wrong... is *fine* if you personally decide you'd rather put the party's needs before your own character's (and many times that leads to more successful adventuring)... but my point is that WotC doesn't need to produce <em>additional</em> options in the books just so you don't have to make that change in the first place.</p><p></p><p>So can you play a War Cleric where you purposeful only ever use say 1/5th of the spells on the Cleric's list because those are the ones that map to the most "non-magical" abilities so that you can refluff yourself as a Warlord instead of a divine warrior? Sure, if that gives you the powers you want to use. But just because you also have access to <em>Lesser Restoration</em> due to it being on your spell list, doesn't mean you then have to make it available to the party. We don't get mad at the Wizard who doesn't go out and fill up his spellbook with every single other spell out there-- we accept he only has a certain number at his disposal. We don't get mad that the Battlemaster only has a few of the Maneuvers in his arsenal and not all 14. Same way we accept that Bards and Sorcerers only have a few Spells Known. So if you play your "Warlord" Cleric the same exact way... where you only have a certain number of spells/combat maneuvers you "know" (IE only the ones you'll prepare every day), then that's they way your character is, and you and the party should be comfortable with that. And if anyone's not... then stand up for your choice and defend it.</p><p></p><p>You're not "gimping" your character if you are choosing the abilities that are most right for the character you are playing.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6489204, member: 7006"] If you were a Rogue and made the choice not to use Sneak Attack for whatever reason (fluff or otherwise)... then you've done it under the full realization you aren't using the full suite of the class's abilities. So any overshadowing in combat should not come as any surprise-- to you or to the rest of the party. Likewise... if you choose to be a necromancer cleric for example and you tell your party "I don't have healing spells"... you are making that choice based upon the character type you are choosing to play. And the rest of the party has to accept it. But if they somehow browbeat you into taking healing spells anyway, then that's your ego that is making you acquiesce to their demands. Which... don't get me wrong... is *fine* if you personally decide you'd rather put the party's needs before your own character's (and many times that leads to more successful adventuring)... but my point is that WotC doesn't need to produce [i]additional[/i] options in the books just so you don't have to make that change in the first place. So can you play a War Cleric where you purposeful only ever use say 1/5th of the spells on the Cleric's list because those are the ones that map to the most "non-magical" abilities so that you can refluff yourself as a Warlord instead of a divine warrior? Sure, if that gives you the powers you want to use. But just because you also have access to [i]Lesser Restoration[/i] due to it being on your spell list, doesn't mean you then have to make it available to the party. We don't get mad at the Wizard who doesn't go out and fill up his spellbook with every single other spell out there-- we accept he only has a certain number at his disposal. We don't get mad that the Battlemaster only has a few of the Maneuvers in his arsenal and not all 14. Same way we accept that Bards and Sorcerers only have a few Spells Known. So if you play your "Warlord" Cleric the same exact way... where you only have a certain number of spells/combat maneuvers you "know" (IE only the ones you'll prepare every day), then that's they way your character is, and you and the party should be comfortable with that. And if anyone's not... then stand up for your choice and defend it. You're not "gimping" your character if you are choosing the abilities that are most right for the character you are playing. [/QUOTE]
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