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<blockquote data-quote="Mortellan" data-source="post: 3929631" data-attributes="member: 5089"><p>Is it just me? The reason why DR is bad is because it's too REALISTIC? Balance? Fah! In the medieval crusades there was a reason why the knights were called 'Iron men' and could take on many more than their number in a foreign environment. It was armor's damage resistance, not the ability to avoid being hit. Their opponents may have been lightly armored and faster but nothing bit, not even arrows at times. The balancing element for DR should be a lightly armored foe's ability to dodge/parry. But D&D could never master this maneuver so its been one sided. This system works great in Warhammer FRP and is not at all a hindrance. Slowing combat down is a lark too. If calculating DR is such a hindrance then they should get rid of it for monsters too. Then while they are at it get rid of any other alternative defense stat like spell resistance and energy resistance. Too funny.</p></blockquote><p></p>
[QUOTE="Mortellan, post: 3929631, member: 5089"] Is it just me? The reason why DR is bad is because it's too REALISTIC? Balance? Fah! In the medieval crusades there was a reason why the knights were called 'Iron men' and could take on many more than their number in a foreign environment. It was armor's damage resistance, not the ability to avoid being hit. Their opponents may have been lightly armored and faster but nothing bit, not even arrows at times. The balancing element for DR should be a lightly armored foe's ability to dodge/parry. But D&D could never master this maneuver so its been one sided. This system works great in Warhammer FRP and is not at all a hindrance. Slowing combat down is a lark too. If calculating DR is such a hindrance then they should get rid of it for monsters too. Then while they are at it get rid of any other alternative defense stat like spell resistance and energy resistance. Too funny. [/QUOTE]
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