Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Even more Mike Mearls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shieldhaven" data-source="post: 3930892" data-attributes="member: 23427"><p>RigaMortus2-</p><p></p><p>It's true that there are rules for repairing gear. Once you get into restoring the magical qualities of repaired gear, though, you're talking about having the PCs leave the dungeon and return to town for a few days. It's actually even worse than the wizard running out of spells, because that's a delay of 8 in-game hours at most, and you can rest in some dungeons.</p><p></p><p>Your point #3 confuses me. You state, quite correctly, that Sunder is only bad for PCs. It is bad for them when they use it and it is bad for them when they get hit with it. I definitely agree that there is almost no time in which Sundering is a good idea for a player. (Even when fighting a mook who doesn't have a valuable weapon, it is still bad for the PC, because he's wasting time that he could be using to hack his opponent to pieces.) We draw very different conclusions from this, however. I think that this means Sundering should be changed or abandoned as a mechanic, since it's a "heads I win, tails you lose" sort of situation.</p><p></p><p>But you also state that "Sunder is always a choice." That's half true. PCs have a choice to use (and even invest feats in) Sunder mechanics. They don't have a choice to avoid receiving Sundering attacks, though. There are also relatively few things they can do to improve their resistance to such attacks, as ever-higher enhancement bonuses on their weapons improve its resistance to damage by only a marginal amount. It represents not only a choice the player didn't make, but a choice for which they are unable to compensate.</p><p></p><p>My feeling on this topic is sufficiently different that I agree with several of your statements on the topic but draw diametrically opposed conclusions from them.</p><p></p><p>Haven</p></blockquote><p></p>
[QUOTE="Shieldhaven, post: 3930892, member: 23427"] RigaMortus2- It's true that there are rules for repairing gear. Once you get into restoring the magical qualities of repaired gear, though, you're talking about having the PCs leave the dungeon and return to town for a few days. It's actually even worse than the wizard running out of spells, because that's a delay of 8 in-game hours at most, and you can rest in some dungeons. Your point #3 confuses me. You state, quite correctly, that Sunder is only bad for PCs. It is bad for them when they use it and it is bad for them when they get hit with it. I definitely agree that there is almost no time in which Sundering is a good idea for a player. (Even when fighting a mook who doesn't have a valuable weapon, it is still bad for the PC, because he's wasting time that he could be using to hack his opponent to pieces.) We draw very different conclusions from this, however. I think that this means Sundering should be changed or abandoned as a mechanic, since it's a "heads I win, tails you lose" sort of situation. But you also state that "Sunder is always a choice." That's half true. PCs have a choice to use (and even invest feats in) Sunder mechanics. They don't have a choice to avoid receiving Sundering attacks, though. There are also relatively few things they can do to improve their resistance to such attacks, as ever-higher enhancement bonuses on their weapons improve its resistance to damage by only a marginal amount. It represents not only a choice the player didn't make, but a choice for which they are unable to compensate. My feeling on this topic is sufficiently different that I agree with several of your statements on the topic but draw diametrically opposed conclusions from them. Haven [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Even more Mike Mearls
Top