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<blockquote data-quote="ptolemy18" data-source="post: 3932433" data-attributes="member: 24970"><p>My thoughts on this post:</p><p></p><p>(1) I'm so happy that Armor won't be DR! Although I liked other things in "Iron Heroes," I hated Armor-as-DR... adding an additional die roll to every attack to calculate Armor DR, agggh, and people say that monster summoner PCs take up too much play time! It's so much simpler to just have Armor equal AC. W00t! Good news.</p><p></p><p>(2) I enjoy Sunder, and I have played a character with Sunder feats (so I accidentally destroyed a hobgoblin's +1 sword once, so what? :/ It's not like me and the entire party cried ourselves to sleep over the horrible, horrible loss of one magic sword). I hope it stays in the game. The creators of "Book of Nine Swords" surely cannot deny the dramatic appeal of badass swordsmen chopping through their opponents' swords! As for the players potentially losing their gear once in awhile, I thought one of the design goals of 4e was to make gear less important anyway.</p><p></p><p>(3) It's nice of Mike Mearls to be honest and acknowledge the shady world of "product branding" which accompanies all monster and spell and feat and module naming at a big corporation like Wizards of the Coast/Hasbro. I am already a little familiar with this through working for a company that was involved in the Yugioh franchise, where the Yugioh cards have such stupid names partly because they wanted to make sure that they could trademark every name, even when the original Japanese name was something totally generic like "Dragon" (I exaggerate only slightly). I find this sort of thing kind of depressing because the whole core fantasy element behind D&D is originally based on public-domain mythology (or thinly disguised rip-offs of early 20th century fantasy authors), and in my own campaigns I prefer to use public-domain creatures from the non-D&D-specific end of the Monster Manual (the goblins, lizardfolk and dragons rather than the Mind Flayers, Beholders, and Otyughs) and give them "flavor" specific to my own campaign world, but I totally understand the reason why companies do this. Sigh... Ah, capitalism... As long as the Crocodile is not referred to as the "Visejaw Crocodile" in the Monster Manual 4e, I'll be happy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ptolemy18, post: 3932433, member: 24970"] My thoughts on this post: (1) I'm so happy that Armor won't be DR! Although I liked other things in "Iron Heroes," I hated Armor-as-DR... adding an additional die roll to every attack to calculate Armor DR, agggh, and people say that monster summoner PCs take up too much play time! It's so much simpler to just have Armor equal AC. W00t! Good news. (2) I enjoy Sunder, and I have played a character with Sunder feats (so I accidentally destroyed a hobgoblin's +1 sword once, so what? :/ It's not like me and the entire party cried ourselves to sleep over the horrible, horrible loss of one magic sword). I hope it stays in the game. The creators of "Book of Nine Swords" surely cannot deny the dramatic appeal of badass swordsmen chopping through their opponents' swords! As for the players potentially losing their gear once in awhile, I thought one of the design goals of 4e was to make gear less important anyway. (3) It's nice of Mike Mearls to be honest and acknowledge the shady world of "product branding" which accompanies all monster and spell and feat and module naming at a big corporation like Wizards of the Coast/Hasbro. I am already a little familiar with this through working for a company that was involved in the Yugioh franchise, where the Yugioh cards have such stupid names partly because they wanted to make sure that they could trademark every name, even when the original Japanese name was something totally generic like "Dragon" (I exaggerate only slightly). I find this sort of thing kind of depressing because the whole core fantasy element behind D&D is originally based on public-domain mythology (or thinly disguised rip-offs of early 20th century fantasy authors), and in my own campaigns I prefer to use public-domain creatures from the non-D&D-specific end of the Monster Manual (the goblins, lizardfolk and dragons rather than the Mind Flayers, Beholders, and Otyughs) and give them "flavor" specific to my own campaign world, but I totally understand the reason why companies do this. Sigh... Ah, capitalism... As long as the Crocodile is not referred to as the "Visejaw Crocodile" in the Monster Manual 4e, I'll be happy. ;) [/QUOTE]
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