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<blockquote data-quote="Mewness" data-source="post: 5607398" data-attributes="member: 14889"><p>[sblock=Recruiting!]I am recruiting one 1st-level character for my Serpent’s Skull campaign. We already have a pretty balanced group. If you’re interested, please take note of the following:</p><p></p><p>--Most desirable role is probably Striker (maybe Controller). Least desirable is Leader. (We already have two.) I really want a character that will synergize well with the existing group; this will be my main consideration if several people are interested.</p><p></p><p>--Skills most lacking in the group are Dungeoneering, History, Religion, Thievery. None of these are vital, although they may see some use. Given how much exploration there is in this adventure, the group could always use another sneaky-scouty person.</p><p></p><p>--This is a <strong>long adventure</strong> that may turn into an entire adventure path. Don’t volunteer for this unless you’re reasonably sure that you can post <strong>frequently</strong> for a <strong>long period</strong>.</p><p></p><p>--Likewise, if you join, you’ll be stuck with me as DM for a long time. You should definitely read the <a href="http://www.enworld.org/forum/living-4th-edition/306665-adventure-serpents-skull-souls-smugglers-shiv-dm-mewness-judge-renau1g.html" target="_blank">adventure thread</a> and see whether you like it.</p><p></p><p>--You’ll start off shipwrecked on a nasty island. It’s probably best if your PC has never entered the tavern. If he or she has, you may want to edit him or her out again =)</p><p></p><p>--Very specific plot hooks are actually not a good thing for this adventure. It’s very isolated, and it will be difficult-to-impossible to work in NPCs, revenge plots, anything location-based, etc.[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5607398, member: 14889"] [sblock=Recruiting!]I am recruiting one 1st-level character for my Serpent’s Skull campaign. We already have a pretty balanced group. If you’re interested, please take note of the following: --Most desirable role is probably Striker (maybe Controller). Least desirable is Leader. (We already have two.) I really want a character that will synergize well with the existing group; this will be my main consideration if several people are interested. --Skills most lacking in the group are Dungeoneering, History, Religion, Thievery. None of these are vital, although they may see some use. Given how much exploration there is in this adventure, the group could always use another sneaky-scouty person. --This is a [B]long adventure[/B] that may turn into an entire adventure path. Don’t volunteer for this unless you’re reasonably sure that you can post [B]frequently[/B] for a [B]long period[/B]. --Likewise, if you join, you’ll be stuck with me as DM for a long time. You should definitely read the [URL="http://www.enworld.org/forum/living-4th-edition/306665-adventure-serpents-skull-souls-smugglers-shiv-dm-mewness-judge-renau1g.html"]adventure thread[/URL] and see whether you like it. --You’ll start off shipwrecked on a nasty island. It’s probably best if your PC has never entered the tavern. If he or she has, you may want to edit him or her out again =) --Very specific plot hooks are actually not a good thing for this adventure. It’s very isolated, and it will be difficult-to-impossible to work in NPCs, revenge plots, anything location-based, etc.[/sblock] [/QUOTE]
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