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Ever benched a GM?
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<blockquote data-quote="The Grackle" data-source="post: 1781382" data-attributes="member: 23976"><p>My old group of gamers would rotate GMing every so often to deal w/burn-out, and to allow everyone a chance to run their own thing. It was alright until one of the players, let's call him Matt, decided to run a homebrewed super hero game. Great! Super! We made characters and were ready to play. </p><p></p><p>It was easily the worse game I've ever played. It wasn't even spectacularly bad- there's no good stories about how ridiculous it was. It just sucked. Apparently, he didn't actually want us to be super-heroes so much as mediocre-heroes whose attempts to do anything are always frustrated and surpassed by far more competent NPCs. We all hated it.</p><p></p><p>But here's the wierd part. I wanted to boot him out of the GM's throne, but my friend, let's call him Murph, said it was against the code to bench a GM; they had to voluntarily quit. No matter how bad they suck, you must suffer until someone comes up with a replacement campaign that lures the GM out from behind the screen.</p><p></p><p>What's that about? Code? In the end I went along w/Murph b/c he's much more diplomatic than me, and Matt's feelings really would've been hurt if we told him how terrible his game was. We weaseled out game night for a few months, then started it again on a different night with a new campaign. It might sound like a pain to go through all of that, but it was nothing compared to the pain of enduring that supers game.</p><p></p><p></p><p>So have you guys ever benched a GM?</p><p>and what was the offense?</p></blockquote><p></p>
[QUOTE="The Grackle, post: 1781382, member: 23976"] My old group of gamers would rotate GMing every so often to deal w/burn-out, and to allow everyone a chance to run their own thing. It was alright until one of the players, let's call him Matt, decided to run a homebrewed super hero game. Great! Super! We made characters and were ready to play. It was easily the worse game I've ever played. It wasn't even spectacularly bad- there's no good stories about how ridiculous it was. It just sucked. Apparently, he didn't actually want us to be super-heroes so much as mediocre-heroes whose attempts to do anything are always frustrated and surpassed by far more competent NPCs. We all hated it. But here's the wierd part. I wanted to boot him out of the GM's throne, but my friend, let's call him Murph, said it was against the code to bench a GM; they had to voluntarily quit. No matter how bad they suck, you must suffer until someone comes up with a replacement campaign that lures the GM out from behind the screen. What's that about? Code? In the end I went along w/Murph b/c he's much more diplomatic than me, and Matt's feelings really would've been hurt if we told him how terrible his game was. We weaseled out game night for a few months, then started it again on a different night with a new campaign. It might sound like a pain to go through all of that, but it was nothing compared to the pain of enduring that supers game. So have you guys ever benched a GM? and what was the offense? [/QUOTE]
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