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Ever benched a GM?
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<blockquote data-quote="Torm" data-source="post: 1783835" data-attributes="member: 12706"><p>I benched <strong>myself</strong> from a Star Wars campaign I was running, and waited quite a good little while after that before running anything else. It started around the end of A New Hope, and I had been running it with essentially no notes at all - just books, and, apparently, a whole lot of crack cocaine. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Things seemed to be going really well - our main Jedi character had just successfully trained Luke AND Leia on Hoth, our bounty hunter had slain Jodo Kast and taken his ship and Mandalorian armor, and the entire crew had taken dinner with Emperor Xal (my own crack-pipe creation of a system lord) and then raided his Dark Jedi training center to save one of their own - and they had ended up rescuing Vader in the process. </p><p></p><p>Later, they found Vader weeping in the shattered remains of the Throne Room of the second Death Star, and took him to Yoda to get him straightened out - at which point they came into possession of an asteroid base in the Dagobah system, which, along with Dagobah itself, was being guarded hereafter by Admiral Thrawn aboard the Executor. Having basically won the war for the rebellion by pulling overwhelming resources to their side from the Empire with the defection of Vader, I proceeded to take them on a little time-travelling excursion into the time of the Clone Wars (this is before all but the barest info about the movies, mind you.)</p><p></p><p>I thought things were going pretty well, if I did have the vague feeling of being out of control, when Henry's character committted suicide by sticking a lightsaber someplace uncomfortable - the poor little Jawa just couldn't take it all anymore. I disregarded it and talked him out of it, but I got the picture - the story had too little cohesion anymore, I was railroading a little too ofter, and it bore too little resemblance to actual Star Wars. I think I ran it one more time after that - they managed to set things right in the past and get back to the present - a present that looked much more familiar to Star Wars purists. Of course, along the path BACK to that present, they rode a damaged version of the Enterprise-H, and the Jedi Master ended up married to a parallel version of Mara Jade - but it's hard to quit an addiction cold turkey, no? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I took a while after that to analyze all that I had been doing wrong, and these days I run much more conventional games, and reserve my "creative impulses" for when the characters do stuff not in my <strong>notes</strong> - and then, I try to rein them in a bit. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Torm, post: 1783835, member: 12706"] I benched [B]myself[/B] from a Star Wars campaign I was running, and waited quite a good little while after that before running anything else. It started around the end of A New Hope, and I had been running it with essentially no notes at all - just books, and, apparently, a whole lot of crack cocaine. ;) Things seemed to be going really well - our main Jedi character had just successfully trained Luke AND Leia on Hoth, our bounty hunter had slain Jodo Kast and taken his ship and Mandalorian armor, and the entire crew had taken dinner with Emperor Xal (my own crack-pipe creation of a system lord) and then raided his Dark Jedi training center to save one of their own - and they had ended up rescuing Vader in the process. Later, they found Vader weeping in the shattered remains of the Throne Room of the second Death Star, and took him to Yoda to get him straightened out - at which point they came into possession of an asteroid base in the Dagobah system, which, along with Dagobah itself, was being guarded hereafter by Admiral Thrawn aboard the Executor. Having basically won the war for the rebellion by pulling overwhelming resources to their side from the Empire with the defection of Vader, I proceeded to take them on a little time-travelling excursion into the time of the Clone Wars (this is before all but the barest info about the movies, mind you.) I thought things were going pretty well, if I did have the vague feeling of being out of control, when Henry's character committted suicide by sticking a lightsaber someplace uncomfortable - the poor little Jawa just couldn't take it all anymore. I disregarded it and talked him out of it, but I got the picture - the story had too little cohesion anymore, I was railroading a little too ofter, and it bore too little resemblance to actual Star Wars. I think I ran it one more time after that - they managed to set things right in the past and get back to the present - a present that looked much more familiar to Star Wars purists. Of course, along the path BACK to that present, they rode a damaged version of the Enterprise-H, and the Jedi Master ended up married to a parallel version of Mara Jade - but it's hard to quit an addiction cold turkey, no? :D I took a while after that to analyze all that I had been doing wrong, and these days I run much more conventional games, and reserve my "creative impulses" for when the characters do stuff not in my [B]notes[/B] - and then, I try to rein them in a bit. ;) [/QUOTE]
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