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General Tabletop Discussion
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Ever thought of getting Battlebards or Syrinscape to produce soundscapes for Zeitgeist?
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<blockquote data-quote="efreund" data-source="post: 7026951" data-attributes="member: 6799797"><p>I use this song as Rock Rackus's themesong: <a href="https://www.youtube.com/watch?v=ic32fCzyqJ0" target="_blank">https://www.youtube.com/watch?v=ic32fCzyqJ0</a></p><p>(I haven't told my players what the base song is, since I don't want them to have the association, and they haven't picked up on it, so we're all good.)</p><p>In my mind, I imagine that the "heys" starting around 0:59 are Rock himself shouting to amp up the audience.</p><p></p><p>I play it to announce whenever he's about to "make an entrance" (his music always precedes him) and stays on loop until he's "off stage" ... so, for example, since you're in Digging for Lies, this played during the entire Natural History Museum battle.</p><p></p><p>Actually, speaking of Digging for Lies, I also used this song for the climactic battle in RHC: <a href="https://www.youtube.com/watch?v=3zZ0GnSZqKg" target="_blank">https://www.youtube.com/watch?v=3zZ0GnSZqKg</a></p><p>I dialed up the volume during the "transparent" rounds (e.g. 3, 8, 13, etc), often jumping the timestamp of 4:19 (or 4:51) when needed. They *did* recognize the music pretty much right away, but in this case, the association with the source material was thematically useful, so we're all good. I kept the volume pretty low during the "shoulder" rounds (e.g. 2, 4, 7, 9, etc.) and turned the music off entirely during the "opaque" rounds (e.g. 5, 6, 10, 11, etc.).</p></blockquote><p></p>
[QUOTE="efreund, post: 7026951, member: 6799797"] I use this song as Rock Rackus's themesong: [URL]https://www.youtube.com/watch?v=ic32fCzyqJ0[/URL] (I haven't told my players what the base song is, since I don't want them to have the association, and they haven't picked up on it, so we're all good.) In my mind, I imagine that the "heys" starting around 0:59 are Rock himself shouting to amp up the audience. I play it to announce whenever he's about to "make an entrance" (his music always precedes him) and stays on loop until he's "off stage" ... so, for example, since you're in Digging for Lies, this played during the entire Natural History Museum battle. Actually, speaking of Digging for Lies, I also used this song for the climactic battle in RHC: [URL]https://www.youtube.com/watch?v=3zZ0GnSZqKg[/URL] I dialed up the volume during the "transparent" rounds (e.g. 3, 8, 13, etc), often jumping the timestamp of 4:19 (or 4:51) when needed. They *did* recognize the music pretty much right away, but in this case, the association with the source material was thematically useful, so we're all good. I kept the volume pretty low during the "shoulder" rounds (e.g. 2, 4, 7, 9, etc.) and turned the music off entirely during the "opaque" rounds (e.g. 5, 6, 10, 11, etc.). [/QUOTE]
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Ever thought of getting Battlebards or Syrinscape to produce soundscapes for Zeitgeist?
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