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Everybody Cheats?
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<blockquote data-quote="Irda Ranger" data-source="post: 7750615" data-attributes="member: 1003"><p>I have one player who tries to cheat like this, and let me tell you, it ruins the game for everyone else. </p><p></p><p>I roll in the open as a DM and recently have been playing online a lot using a chat bot dice roller, and it's great. Everything is in the open and you have to describe what the roll is for. You don't just say "dicebot roll 1d20", you say "dicebot roll 1d20+2 Saving throw vs burning hands", and dicebot comes back with a roll that everyone can see. </p><p></p><p>The game is much better this way. Also, everyone gets inventive about finding ways to avoid rolls. Good roleplaying and careful planning can often set up situations where a roll isn't required to achieve victory. </p><p></p><p>Also, when victory is depending on a throw of the dice, and dice come back in your favor, there's nothing like that feeling. Cheaters rob the whole table of that.</p><p></p><p>I agree though that the pressure to cheat is highest when generating stats and hit points. That's why I like point buy, or the standard array, or any other system where generating 10,000 characters cannot convey advantage. I also have a house rule for Hit Points to reduce the pressure to cheat: when you level up, you roll your entire HD pool (not just 1 HD), and either take the new total (if higher) or 1+CON HP for that level.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7750615, member: 1003"] I have one player who tries to cheat like this, and let me tell you, it ruins the game for everyone else. I roll in the open as a DM and recently have been playing online a lot using a chat bot dice roller, and it's great. Everything is in the open and you have to describe what the roll is for. You don't just say "dicebot roll 1d20", you say "dicebot roll 1d20+2 Saving throw vs burning hands", and dicebot comes back with a roll that everyone can see. The game is much better this way. Also, everyone gets inventive about finding ways to avoid rolls. Good roleplaying and careful planning can often set up situations where a roll isn't required to achieve victory. Also, when victory is depending on a throw of the dice, and dice come back in your favor, there's nothing like that feeling. Cheaters rob the whole table of that. I agree though that the pressure to cheat is highest when generating stats and hit points. That's why I like point buy, or the standard array, or any other system where generating 10,000 characters cannot convey advantage. I also have a house rule for Hit Points to reduce the pressure to cheat: when you level up, you roll your entire HD pool (not just 1 HD), and either take the new total (if higher) or 1+CON HP for that level. [/QUOTE]
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