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Everybody Cheats?
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<blockquote data-quote="Jhaelen" data-source="post: 7750719" data-attributes="member: 46713"><p>Well, there's cheating and there's cheating, right? There's a reason the common practice of DMs ignoring the results of die rolls at times is called 'fudging' and not cheating.</p><p>And that's the crucial thing you need to ask yourself: "Will we have a better time if I'm cheating now, or not?"</p><p>When I'm DMing, I make all of my die rolls in the open. My reputation as a fair DM would clearly suffer if I started fudging. But there are more subtle ways to cheat, of course. E.g. I can simply decide not to roll at all when the rules would have called for a roll. Also, as a DM I need to make judgement calls all the time. Not everything is decided by the rolling of dice. Who's going to be attacked next by the nasty monster? That's a decision I'm making based on all kinds of criteria. What's important is to not lose the players trust in your judgement.</p><p>E.g. I've found it helps tremendously to point out potential consequences of actions _before_ they're being attempted. Often, a simple "Are you sure that's what you want to do?" will be sufficient to warn a player (unless I'm just trying to mess with him ;-)). But if the decision is confirmed and the dice are rolled, there can be no cheating.</p><p></p><p>I've gladly adopted point-buy as soon as it was available as a method of creating a character (and I was doubly glad when D&D 4e finally eliminated rolling for hit points, too). Because that's one area where trying to prevent players from cheating simply isn't effective. Nobody wins if a DM forces a player to play a character she doesn't want to play because she thinks the character sucks. All you'll achieve is to make everyone in your group miserable. I've had to learn that lesson the hard way.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7750719, member: 46713"] Well, there's cheating and there's cheating, right? There's a reason the common practice of DMs ignoring the results of die rolls at times is called 'fudging' and not cheating. And that's the crucial thing you need to ask yourself: "Will we have a better time if I'm cheating now, or not?" When I'm DMing, I make all of my die rolls in the open. My reputation as a fair DM would clearly suffer if I started fudging. But there are more subtle ways to cheat, of course. E.g. I can simply decide not to roll at all when the rules would have called for a roll. Also, as a DM I need to make judgement calls all the time. Not everything is decided by the rolling of dice. Who's going to be attacked next by the nasty monster? That's a decision I'm making based on all kinds of criteria. What's important is to not lose the players trust in your judgement. E.g. I've found it helps tremendously to point out potential consequences of actions _before_ they're being attempted. Often, a simple "Are you sure that's what you want to do?" will be sufficient to warn a player (unless I'm just trying to mess with him ;-)). But if the decision is confirmed and the dice are rolled, there can be no cheating. I've gladly adopted point-buy as soon as it was available as a method of creating a character (and I was doubly glad when D&D 4e finally eliminated rolling for hit points, too). Because that's one area where trying to prevent players from cheating simply isn't effective. Nobody wins if a DM forces a player to play a character she doesn't want to play because she thinks the character sucks. All you'll achieve is to make everyone in your group miserable. I've had to learn that lesson the hard way. [/QUOTE]
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