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Everybody Cheats?
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<blockquote data-quote="Imaculata" data-source="post: 7750854" data-attributes="member: 6801286"><p>I can certainly think of situations where fudging by the DM can be considered cheating as well. I've been in a campaign where it seemed the DM went to great lengths to 'win'. He would throw impossible skill checks at our players, and often outright declare our attempts a failure, even when we rolled really high. Then he would throw in an npc that would not have this problem, to steal our thunder. </p><p></p><p>When a DM asks for a check, I would have to assume the DM has a difficulty for the check in mind that is some what reasonable. If the DC is impossible, he shouldn't be asking for a check. And if I make the check, he should not alter the DC afterwards so that I still fail it. That in my opinion, would be cheating.</p><p></p><p>This is why I tend to be very open about the difficulty of checks to my players. I'll state up front to my players that they must succeed at a 20 for example, <em>"or else this will happen"</em>, and then give them the option to reconsider their action. This means that when they beat the DC that I stated up front, I'm obligated to give them their success. It also means that the players are better informed about how I will rule the result of their roll, before they take their action. It makes it more fair for everybody.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7750854, member: 6801286"] I can certainly think of situations where fudging by the DM can be considered cheating as well. I've been in a campaign where it seemed the DM went to great lengths to 'win'. He would throw impossible skill checks at our players, and often outright declare our attempts a failure, even when we rolled really high. Then he would throw in an npc that would not have this problem, to steal our thunder. When a DM asks for a check, I would have to assume the DM has a difficulty for the check in mind that is some what reasonable. If the DC is impossible, he shouldn't be asking for a check. And if I make the check, he should not alter the DC afterwards so that I still fail it. That in my opinion, would be cheating. This is why I tend to be very open about the difficulty of checks to my players. I'll state up front to my players that they must succeed at a 20 for example, [I]"or else this will happen"[/I], and then give them the option to reconsider their action. This means that when they beat the DC that I stated up front, I'm obligated to give them their success. It also means that the players are better informed about how I will rule the result of their roll, before they take their action. It makes it more fair for everybody. [/QUOTE]
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