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Everybody Cheats?
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<blockquote data-quote="Manbearcat" data-source="post: 7750890" data-attributes="member: 6696971"><p>Yes, of course GMs can cheat.</p><p></p><p>There are lots and lots of games that put ”don’t cheat” explicitly in their game text. They go on to explain why it’s a problem and why it’s wholly unnecessary for that/those games (because they work without need for application of GM Force).</p><p></p><p>Other games that skirt the issue or are ambivalent it milquetoast leave it up to social contract (though in their text they may have some commentary on the implications of cheating). And divining that is pretty simple:</p><p></p><p>If players expect to have autonomy over their decision-points and expect the formula of their action declarations + application of resolution mechanics = unmediated outcomes (therefore play/story trajectory)...and their decision-points suddenly aren’t autonomous (because of the covert application of one kind of Force or another like a classic post-hoc “block”) and the outcomes of their declared actions are covertly GM-mediated (eg applying Force in the way of shifting target numbers)...</p><p></p><p>That is cheating as a GM.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7750890, member: 6696971"] Yes, of course GMs can cheat. There are lots and lots of games that put ”don’t cheat” explicitly in their game text. They go on to explain why it’s a problem and why it’s wholly unnecessary for that/those games (because they work without need for application of GM Force). Other games that skirt the issue or are ambivalent it milquetoast leave it up to social contract (though in their text they may have some commentary on the implications of cheating). And divining that is pretty simple: If players expect to have autonomy over their decision-points and expect the formula of their action declarations + application of resolution mechanics = unmediated outcomes (therefore play/story trajectory)...and their decision-points suddenly aren’t autonomous (because of the covert application of one kind of Force or another like a classic post-hoc “block”) and the outcomes of their declared actions are covertly GM-mediated (eg applying Force in the way of shifting target numbers)... That is cheating as a GM. [/QUOTE]
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