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Everybody Cheats?
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<blockquote data-quote="Aldarc" data-source="post: 7751313" data-attributes="member: 5142"><p>It would probably help if people bother reading the article rather than knee-jerk reacting. I read the article, followed the links in the OP, and I looked into the quoted statements and methodology. </p><p></p><p>In the OP, people should probably understand the word "survey" in the opening statement "Gary Alan Fine's early survey of role-playing games" as "review" or "overview." This is the only use of the term "survey" in the original post. </p><p></p><p>No, he doesn't. He reports the findings of another author's book and explores the implications of those findings. </p><p></p><p>"This guy gets away with using two dozen interviews" probably because it's not a survey, or at least not a quantitative survey. It is <em>qualitative research</em> conducted via interviews. This is a common sample size for this method. Some will recommend 5-25, others 20-30, but rarely above 50 people. Quantitative results would not necessarily produce better results as people could and possibly would more easily lie about whether they cheat if presented with a survey question. The benefit of qualitative analysis methods like interviews is that the interviewers can loosen up the tongues of the subject and engage in more open discussion or potential results and explanations. </p><p></p><p>I have attempted looking via Google scholar whether or not there has been any follow-up research on the issue of cheating in FRP, but it does not appear that interesting of a subject matter for people. Less the cheating part but the FRP part. There are far more initial documents on cheating in MMORPGs and virtual environments than in FRPs as a tabletop hobby. I may look again, but it's far from being a high priority for me. </p><p></p><p>"Fudging" is a term that predates gaming deriving from an original sense of "to contrive clumsily," and so I don't think that it comes from the edible "fudge," though the edible does likely derive from this sense due to how it's made. But it's more modern sense of meaning has changed. In a non-gaming context, it essentially means speaking dishonestly, cheating, exaggerating to provide leeway for error or falsehood, or avoiding an issue, etc. It's fairly clear that "fudging" does not have a positive context here and it is associated with cheating even outside of gaming. For example, politicians may fudging with vague statements so as to intentionally mislead or obscure falsehood.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7751313, member: 5142"] It would probably help if people bother reading the article rather than knee-jerk reacting. I read the article, followed the links in the OP, and I looked into the quoted statements and methodology. In the OP, people should probably understand the word "survey" in the opening statement "Gary Alan Fine's early survey of role-playing games" as "review" or "overview." This is the only use of the term "survey" in the original post. No, he doesn't. He reports the findings of another author's book and explores the implications of those findings. "This guy gets away with using two dozen interviews" probably because it's not a survey, or at least not a quantitative survey. It is [I]qualitative research[/I] conducted via interviews. This is a common sample size for this method. Some will recommend 5-25, others 20-30, but rarely above 50 people. Quantitative results would not necessarily produce better results as people could and possibly would more easily lie about whether they cheat if presented with a survey question. The benefit of qualitative analysis methods like interviews is that the interviewers can loosen up the tongues of the subject and engage in more open discussion or potential results and explanations. I have attempted looking via Google scholar whether or not there has been any follow-up research on the issue of cheating in FRP, but it does not appear that interesting of a subject matter for people. Less the cheating part but the FRP part. There are far more initial documents on cheating in MMORPGs and virtual environments than in FRPs as a tabletop hobby. I may look again, but it's far from being a high priority for me. "Fudging" is a term that predates gaming deriving from an original sense of "to contrive clumsily," and so I don't think that it comes from the edible "fudge," though the edible does likely derive from this sense due to how it's made. But it's more modern sense of meaning has changed. In a non-gaming context, it essentially means speaking dishonestly, cheating, exaggerating to provide leeway for error or falsehood, or avoiding an issue, etc. It's fairly clear that "fudging" does not have a positive context here and it is associated with cheating even outside of gaming. For example, politicians may fudging with vague statements so as to intentionally mislead or obscure falsehood. [/QUOTE]
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