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<blockquote data-quote="kenmarable" data-source="post: 7751704" data-attributes="member: 40359"><p>Maybe it's getting lost in all of the posts, but I tried to explain several times that we</p><p></p><p>1) are very open about the practice happening <em>in general</em> and do not hide it, and </p><p></p><p>2) yes, we actually will <em>occasionally</em> announce when we fudge things. I even listed specific examples earlier including announcing making a critical hit a non-critical and similar.</p><p></p><p>Would I announce increasing the AC? No, for a very simple reason - I wouldn't increase the AC. That's not a fudging I would do for likely the reason you think it's a gotcha question. <strong>The players would not be happy about it</strong>, especially if previous hits would now be misses which would also break immersion. If I want to draw a fight out and make it more challenging, it's far better to increase hit points rather than increasing AC. Requiring the PCs to have more successes to defeat an enemy is far more enjoyable than making them fail more often, but generally has the same practical effect. Even if we don't announce every single instance as it happens, we all know it will happen on occasion if it makes the game more fun. (And conversely, fights that are becoming a slog can have hit points be decreased on the fly.) We are are aware of it and are fine with it.</p><p></p><p>The only time I've ever adjusted AC on the fly is by <em>lowering</em> it by 1 if a frustrated player is having a bad night and misses by 1 (and others haven't already missed by 1).</p><p></p><p>Do you never adjust hit points from what's in the book? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Bottom line for us - if everyone at the table is fine with it, then it's acceptable. My group is fine with some DM fudging of certain numbers & rolls - announced in the moment when appropriate but not announced when not - and I'm not sure why that's confusing to people.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 7751704, member: 40359"] Maybe it's getting lost in all of the posts, but I tried to explain several times that we 1) are very open about the practice happening [I]in general[/I] and do not hide it, and 2) yes, we actually will [I]occasionally[/I] announce when we fudge things. I even listed specific examples earlier including announcing making a critical hit a non-critical and similar. Would I announce increasing the AC? No, for a very simple reason - I wouldn't increase the AC. That's not a fudging I would do for likely the reason you think it's a gotcha question. [B]The players would not be happy about it[/B], especially if previous hits would now be misses which would also break immersion. If I want to draw a fight out and make it more challenging, it's far better to increase hit points rather than increasing AC. Requiring the PCs to have more successes to defeat an enemy is far more enjoyable than making them fail more often, but generally has the same practical effect. Even if we don't announce every single instance as it happens, we all know it will happen on occasion if it makes the game more fun. (And conversely, fights that are becoming a slog can have hit points be decreased on the fly.) We are are aware of it and are fine with it. The only time I've ever adjusted AC on the fly is by [I]lowering[/I] it by 1 if a frustrated player is having a bad night and misses by 1 (and others haven't already missed by 1). Do you never adjust hit points from what's in the book? :) Bottom line for us - if everyone at the table is fine with it, then it's acceptable. My group is fine with some DM fudging of certain numbers & rolls - announced in the moment when appropriate but not announced when not - and I'm not sure why that's confusing to people. [/QUOTE]
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