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Everybody Cheats?
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<blockquote data-quote="Lanefan" data-source="post: 7753607" data-attributes="member: 29398"><p>If a game specifically in its rules allows cheating then by definition a player can't cheat, in that part of the definition of cheating is to go outside the rules...and so you end up with a paradox.</p><p></p><p>Have some shivers, then; because like it or not it is the DM's game in the end. Why? Simple: players are replaceable, but if the DM stops playing there is no game.</p><p></p><p>When I play in someone else's game it's because I've been invited to do so, and while usually these invitations have an open-endedness to them I'm also fully aware that they can in theory be withdrawn at any time and for any reason. As a DM I take the same approach: I invite players into my game who I'd like to have there and who I think will more or less get along with each other and with me; someone who just walks in uninvited, sits down, and says "run a game for me" is in for a rude awakening which will include a boot to the rear.</p><p></p><p>Keep in mind also, most games I've ever seen or been involved with are played at the DM's residence. FLGS situations* might be a bit different in that a DM has to run for whoever shows up and can't toss out a player until and unless that player's actions warrant such...but even there the DM still has final say over the rules and rulings within the game.</p><p></p><p>* - and AL play is different again, the DMs are much more restricted there in what they can do.</p><p></p><p>When a DM does something I-as-player don't agree with I can voice my objections, but in the end that's all I can do (other than leave the game, which rather defeats the purpose). If all the other players agree with my objection, however, then a reasonable DM might have some re-thinking to do.</p><p></p><p>IME the worst and fiercest arguments come when half the players agree with something and the other half don't...particularly if the change was proposed by a player in the first place, which happens. But in the end, it's still the DM's call.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7753607, member: 29398"] If a game specifically in its rules allows cheating then by definition a player can't cheat, in that part of the definition of cheating is to go outside the rules...and so you end up with a paradox. Have some shivers, then; because like it or not it is the DM's game in the end. Why? Simple: players are replaceable, but if the DM stops playing there is no game. When I play in someone else's game it's because I've been invited to do so, and while usually these invitations have an open-endedness to them I'm also fully aware that they can in theory be withdrawn at any time and for any reason. As a DM I take the same approach: I invite players into my game who I'd like to have there and who I think will more or less get along with each other and with me; someone who just walks in uninvited, sits down, and says "run a game for me" is in for a rude awakening which will include a boot to the rear. Keep in mind also, most games I've ever seen or been involved with are played at the DM's residence. FLGS situations* might be a bit different in that a DM has to run for whoever shows up and can't toss out a player until and unless that player's actions warrant such...but even there the DM still has final say over the rules and rulings within the game. * - and AL play is different again, the DMs are much more restricted there in what they can do. When a DM does something I-as-player don't agree with I can voice my objections, but in the end that's all I can do (other than leave the game, which rather defeats the purpose). If all the other players agree with my objection, however, then a reasonable DM might have some re-thinking to do. IME the worst and fiercest arguments come when half the players agree with something and the other half don't...particularly if the change was proposed by a player in the first place, which happens. But in the end, it's still the DM's call. Lanefan [/QUOTE]
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