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Everybody Cheats?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7753684" data-attributes="member: 6778044"><p>Well there are plenty of examples in the thread already, and like I said it matters what rules the table has. But here’s one from the 5e DMG:</p><p></p><p>“Rolling behind a screen lets you fudge the results if you want to. If two critical hits in a row would kill a character, you could change the second critical hit into a normal hit, or even a miss. Don't distort die rolls too often, though, and don't let on that you're doing it. </p><p>Otherwise, your players might think they don't face any real risks-or worse, that you're playing favorites.”</p><p></p><p>It’s not a vague reference, it’s a rule specifically allowing the DM to fudge rolls.</p><p></p><p>And if you’re just going to keep repeating your mantra that it’s still cheating even if the rules say you can do it, then there’s no point in discussing it.</p><p></p><p>Bottom line, as far as I’m concerned, cheating is breaking the rules. Period. I think that definition would be accepted by almost anyone playing any game. </p><p></p><p>I’ve already pointed out that there are plenty of other rules in 5e that allow the DM or a player to alter the results of a die roll. They also point out additional rolls that can be made in secret and the benefits of doing so. In AD&D these rolls were instructed to be in secret. Just because something is a secret also does not make it cheating. The fact that a DM fudging a die doesn’t have any fixed trigger other than DM discretion doesn’t make it cheating. The only thing that makes it cheating is a rule, published or agreed upon by the table, that the DM will not fudge die rolls.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7753684, member: 6778044"] Well there are plenty of examples in the thread already, and like I said it matters what rules the table has. But here’s one from the 5e DMG: “Rolling behind a screen lets you fudge the results if you want to. If two critical hits in a row would kill a character, you could change the second critical hit into a normal hit, or even a miss. Don't distort die rolls too often, though, and don't let on that you're doing it. Otherwise, your players might think they don't face any real risks-or worse, that you're playing favorites.” It’s not a vague reference, it’s a rule specifically allowing the DM to fudge rolls. And if you’re just going to keep repeating your mantra that it’s still cheating even if the rules say you can do it, then there’s no point in discussing it. Bottom line, as far as I’m concerned, cheating is breaking the rules. Period. I think that definition would be accepted by almost anyone playing any game. I’ve already pointed out that there are plenty of other rules in 5e that allow the DM or a player to alter the results of a die roll. They also point out additional rolls that can be made in secret and the benefits of doing so. In AD&D these rolls were instructed to be in secret. Just because something is a secret also does not make it cheating. The fact that a DM fudging a die doesn’t have any fixed trigger other than DM discretion doesn’t make it cheating. The only thing that makes it cheating is a rule, published or agreed upon by the table, that the DM will not fudge die rolls. [/QUOTE]
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