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<blockquote data-quote="Lanefan" data-source="post: 7754494" data-attributes="member: 29398"><p>I've seen it from certain players even in an xp-based system, and it annoys me to no end particularly when my character is the one who ends up dying because of it.</p><p></p><p>Milestones or auto-levelling would only make it worse.</p><p></p><p>The achieve-your-goal bit sounds good. The embrace-your-character-aspect bit worries me in that it comes down to DM judgement, much like 1e's (rather awful) business where the DM has to determine how well you played your character through each level. Wide open to favouritism and argument. Bad design.</p><p></p><p>Not quite sure how this works. Does the character who gets involved in every combat get more of these milestone rewards than the character who stays back and does little or nothing (all other things being equal)? If yes, then fine. If no, still has problems.</p><p></p><p>Interesting. The xp could still be varied, though, based on who contributed what toward making each discovery - though this might come down to DM judgement again, depending how it was implemented.</p><p></p><p>One word answer for that: granularity. One baboon might be worth 10 xp but the next one, a bit weaker, might only be worth 8. A particularly tough one might be worth 23.</p><p></p><p>Oftentimes, granularity is good and - within reason - more granularity is better. A fine example: many things in 1e that used d% to resolve were put to a d20 in 3e - nowhere near as granular and thus impossible to fine-tune to the extent that 1e allowed.</p><p></p><p>Where you really need the granularity in xp is at the very low levels. At later levels, whether a Hill Giant is worth 2350 xp or 2400 xp - who really cares. But at 1st level, whether an Orc is worth 22 xp or 26 xp can, in not too long, add up to a significant difference.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7754494, member: 29398"] I've seen it from certain players even in an xp-based system, and it annoys me to no end particularly when my character is the one who ends up dying because of it. Milestones or auto-levelling would only make it worse. The achieve-your-goal bit sounds good. The embrace-your-character-aspect bit worries me in that it comes down to DM judgement, much like 1e's (rather awful) business where the DM has to determine how well you played your character through each level. Wide open to favouritism and argument. Bad design. Not quite sure how this works. Does the character who gets involved in every combat get more of these milestone rewards than the character who stays back and does little or nothing (all other things being equal)? If yes, then fine. If no, still has problems. Interesting. The xp could still be varied, though, based on who contributed what toward making each discovery - though this might come down to DM judgement again, depending how it was implemented. One word answer for that: granularity. One baboon might be worth 10 xp but the next one, a bit weaker, might only be worth 8. A particularly tough one might be worth 23. Oftentimes, granularity is good and - within reason - more granularity is better. A fine example: many things in 1e that used d% to resolve were put to a d20 in 3e - nowhere near as granular and thus impossible to fine-tune to the extent that 1e allowed. Where you really need the granularity in xp is at the very low levels. At later levels, whether a Hill Giant is worth 2350 xp or 2400 xp - who really cares. But at 1st level, whether an Orc is worth 22 xp or 26 xp can, in not too long, add up to a significant difference. Lanefan [/QUOTE]
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