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<blockquote data-quote="sigfried" data-source="post: 8871983" data-attributes="member: 1798"><p>Hit Points are pretty much like 5e. </p><p></p><p>AC (Defense in Everyday Heroes) is calculated differently (not based on armor) but functions the same way in play.</p><p></p><p>Personal armor (like a ballistic vest) is simulated with an Armor Saving Throw that happens if you are going to go to 0HP, and prevents the damage if successful. There is also a system of Armor Value vs Penetration Value to determine if a given defense works against a given attack. This system is also used for destroying objects and in the vehicle mechanics.</p><p></p><p>Knock-Outs are not simulated directly. You would have to take someone down to 0-hp to knock them out. There is a rule for choosing to KO someone instead of kill them, but you would have to take them to 0-HP. That's certainly doable in the right circumstances and 5e allows meaningful combat between lower-level enemies and higher-level players.</p></blockquote><p></p>
[QUOTE="sigfried, post: 8871983, member: 1798"] Hit Points are pretty much like 5e. AC (Defense in Everyday Heroes) is calculated differently (not based on armor) but functions the same way in play. Personal armor (like a ballistic vest) is simulated with an Armor Saving Throw that happens if you are going to go to 0HP, and prevents the damage if successful. There is also a system of Armor Value vs Penetration Value to determine if a given defense works against a given attack. This system is also used for destroying objects and in the vehicle mechanics. Knock-Outs are not simulated directly. You would have to take someone down to 0-hp to knock them out. There is a rule for choosing to KO someone instead of kill them, but you would have to take them to 0-HP. That's certainly doable in the right circumstances and 5e allows meaningful combat between lower-level enemies and higher-level players. [/QUOTE]
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