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Everyday Heroes, The Rebirth Of d20 Modern: An Interview
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8623805" data-attributes="member: 6802378"><p>I would like to ask about the balance power with and without weapons. For example let's use an antagonist, the "night slasher" from Silvester Stallone's "Cobra" (1986). In a survival horror he is a true nightmare (PCs only can hide and run away), but in the final fight the main character, a true "one-man-army" with enough weapons and ammo can defeat him and all the cult of the new dawn. In the movie "Alien: the eighth passenger" one xenomorph was enough to kill almost all staff of Nostromo spaceship, but in the sequel dozens, maybe hundreds, could be killed from other room thanks the "sentinel turrets". In Resident Evil 4 if you find and save the rocket-propelled-grenade for one of the bosses, Salazar, this may be killed with only one shot. We know zombies are very dangerous, but if you are a sniper from the top of a roof or a relatively safe zone, you could kill dozens until spend all the ammo, or driving a truck you could run over half dozen with one hit. Or in Aliens, Tte Ripley using a "Power Loader", an exosuit, she could face in melee against the own Queen-Xenomorph. </p><p></p><p>Shouldn't be the "challenge rating"/XP's reward value to be different according the weapons and special help used by both sides? Maybe my PC is a ninja for stealth operations "Assasin's Creed", "Splinter Cell" or "Metal Gear" but she is not ready for enemys as the mystic storm king (Fortnite: Save the World), B.R.U.T.E (Fortnite: Battle Royal), necromorphs(Dead Space) or omnics(Overwatch 2). One of the bosses of the videogames Borderlands was a little man within a mecha/exosuit. An enemy within a mecha shouldn't be like riding a construct monster mount to calculate the CR/XPs value?</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8623805, member: 6802378"] I would like to ask about the balance power with and without weapons. For example let's use an antagonist, the "night slasher" from Silvester Stallone's "Cobra" (1986). In a survival horror he is a true nightmare (PCs only can hide and run away), but in the final fight the main character, a true "one-man-army" with enough weapons and ammo can defeat him and all the cult of the new dawn. In the movie "Alien: the eighth passenger" one xenomorph was enough to kill almost all staff of Nostromo spaceship, but in the sequel dozens, maybe hundreds, could be killed from other room thanks the "sentinel turrets". In Resident Evil 4 if you find and save the rocket-propelled-grenade for one of the bosses, Salazar, this may be killed with only one shot. We know zombies are very dangerous, but if you are a sniper from the top of a roof or a relatively safe zone, you could kill dozens until spend all the ammo, or driving a truck you could run over half dozen with one hit. Or in Aliens, Tte Ripley using a "Power Loader", an exosuit, she could face in melee against the own Queen-Xenomorph. Shouldn't be the "challenge rating"/XP's reward value to be different according the weapons and special help used by both sides? Maybe my PC is a ninja for stealth operations "Assasin's Creed", "Splinter Cell" or "Metal Gear" but she is not ready for enemys as the mystic storm king (Fortnite: Save the World), B.R.U.T.E (Fortnite: Battle Royal), necromorphs(Dead Space) or omnics(Overwatch 2). One of the bosses of the videogames Borderlands was a little man within a mecha/exosuit. An enemy within a mecha shouldn't be like riding a construct monster mount to calculate the CR/XPs value? [/QUOTE]
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