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<blockquote data-quote="Asha'man" data-source="post: 4831748" data-attributes="member: 52424"><p>I personally think the best way to do this, from a mechanical fairness PoV, is to run 4e with all the +1/2 level bonuses dropped. High-level PCs will have more, and stronger, powers, and more HP, but they won't have much higher defenses or attacks than their lower-level compatriots. High-level monsters will similarly have more dangerous attacks, and be much tougher, than lower level ones, but they won't be untouchable by weaker PCs, who will just have to play cautiously.</p><p> </p><p>If the mechanical fairness isn't of central importance (and it probably isn't), anecdotally 1e and 2e are decent for this as well, because of generally lower numbers and greater importance of player skill over character power. But I've never played 2e, and only a little 1e, so I don't know.</p><p> </p><p>I have, however, played some very mixed-level 3e games, and actually, they worked very well. Admittedly that was more a case of a wildly exotic rag-tag bunch of entities as PCs than one weak guy trying to hang with a high-level party, but it was very fun. The key was that the party was large, challenges were complex, often requiring the PCs to split up or do many things at once. This also includes combats, swarms of lower-level monsters with a few burly "centerpieces" was the norm, so everyone had something to fight on an even footing. Also, situations were often set up to let the lower-level characters strut their stuff. (For example, one adventure took place on the Positive Energy plane, allowing the Barbarian PC to tank with almost unlimited HP so long as he didn't lose it all in one fight. In another, the 3rd-level gnome druid had to guide the barbarian (who didn't have survival) and an 18th level sorcerer(who could teleport, but didn't know the destination, and didn't have Etherealness or similar easy-travel spells) through a cavern complex)</p></blockquote><p></p>
[QUOTE="Asha'man, post: 4831748, member: 52424"] I personally think the best way to do this, from a mechanical fairness PoV, is to run 4e with all the +1/2 level bonuses dropped. High-level PCs will have more, and stronger, powers, and more HP, but they won't have much higher defenses or attacks than their lower-level compatriots. High-level monsters will similarly have more dangerous attacks, and be much tougher, than lower level ones, but they won't be untouchable by weaker PCs, who will just have to play cautiously. If the mechanical fairness isn't of central importance (and it probably isn't), anecdotally 1e and 2e are decent for this as well, because of generally lower numbers and greater importance of player skill over character power. But I've never played 2e, and only a little 1e, so I don't know. I have, however, played some very mixed-level 3e games, and actually, they worked very well. Admittedly that was more a case of a wildly exotic rag-tag bunch of entities as PCs than one weak guy trying to hang with a high-level party, but it was very fun. The key was that the party was large, challenges were complex, often requiring the PCs to split up or do many things at once. This also includes combats, swarms of lower-level monsters with a few burly "centerpieces" was the norm, so everyone had something to fight on an even footing. Also, situations were often set up to let the lower-level characters strut their stuff. (For example, one adventure took place on the Positive Energy plane, allowing the Barbarian PC to tank with almost unlimited HP so long as he didn't lose it all in one fight. In another, the 3rd-level gnome druid had to guide the barbarian (who didn't have survival) and an 18th level sorcerer(who could teleport, but didn't know the destination, and didn't have Etherealness or similar easy-travel spells) through a cavern complex) [/QUOTE]
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