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<blockquote data-quote="pming" data-source="post: 6416891" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> For me, with 5e, I'm going to go back to a sort of Fate-point system. Characters will start at level 1, but they will have 1 "fate point" per day, equal to the lowest party member -2. So if the lowest party member is 5th level, the new 1st level PC will have 3 "Fate Points". These Fate Points recover at 1 per day of rest (Long Rest in 5e terms).</p><p></p><p> Fate Points are a simple and effective mechanic that I first encountered back with Warhammer Fantasy Role-Play (1e) when it first came out (1985 or 1986 I think). Basically, they are "get out of jail free" cards. A player can use a Fate Point to save his characters posterior. When I GM WHFRP, we always play with the Fate Point being more or less absolute unless there is simply no feasible way to save the character (re: the character falls into the center of an active volcano). All other options are on the table though. So, for the dragon breathing example, the character would likely have to spend a Fate Point. I, the GM, then come up with something that "saves" the character; the character is usually injured and/or removed from the fight...but they live.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6416891, member: 45197"] Hiya. For me, with 5e, I'm going to go back to a sort of Fate-point system. Characters will start at level 1, but they will have 1 "fate point" per day, equal to the lowest party member -2. So if the lowest party member is 5th level, the new 1st level PC will have 3 "Fate Points". These Fate Points recover at 1 per day of rest (Long Rest in 5e terms). Fate Points are a simple and effective mechanic that I first encountered back with Warhammer Fantasy Role-Play (1e) when it first came out (1985 or 1986 I think). Basically, they are "get out of jail free" cards. A player can use a Fate Point to save his characters posterior. When I GM WHFRP, we always play with the Fate Point being more or less absolute unless there is simply no feasible way to save the character (re: the character falls into the center of an active volcano). All other options are on the table though. So, for the dragon breathing example, the character would likely have to spend a Fate Point. I, the GM, then come up with something that "saves" the character; the character is usually injured and/or removed from the fight...but they live. ^_^ Paul L. Ming [/QUOTE]
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