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Everything D&D Ever - Temple of the Frog
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<blockquote data-quote="fireinthedust" data-source="post: 6374841" data-attributes="member: 51930"><p>Hah! I deeply respect ambition.</p><p></p><p>I would strongly suggest taking this game one encounter at a time. I've finished literally four games in twenty years of gaming. </p><p></p><p>Also, I know I signed up for going through modules... but I'd be happy simply having a stalwart group of companions as the focus rather than events. If we're going across country, I'd like us to have a wagon caravan. If we're going across the ocean, I'd like to have a ship we return to. If we stay in one location, one village that's our home turf, or a fortress we call home; or if it's a city campaign, we have an Inn with trophies above the fireplace; or, like, Coney Island in "The Warriors", I dunno.</p><p></p><p>Or at least a party name, like "The Brotherhood of the Bloody Blade" or something.</p><p></p><p>That said, if we have a theme to the campaign, whatever it is, that should help things. Like the series franchise, like how Buffy is the Slayer (chosen one), or how Harry Potter and co really hate Voldemort, or in The Hobbit they've got that dragon kicking about, or that Ring that doesn't go with any of their outfits and is just too expensive so it's *got* to go...</p><p></p><p>Oh, and a villain! Someone we need to punch, like Lex Luthor or the Joker: not undefeatable, just really hard to pin down, and really, really has it coming.</p><p></p><p>And someone or something precious, that we care about. One adventure I had in 4e, the GM had us hired by this hunchback halfling (no, seriously. I think we called him a half-halfling or something, he was short and uuuuugly) to fight in an arena. Thing is, we RP'd so well he stretched the training montage into a massive thread of adventures. We met his family, saved the other halflings, fought surreal origami rats inside some guy's head, had a rival band of adventurers that we fought off (I intimidated this one ranger with a hook-hand at a tavern; total bluff, great dialogue, and then rolled a 20). It was nuts. The important thing, though, was that we had this halfling hunchback to look out for. Loved it!</p><p></p><p>[spoiler] Love the inclusion of Council of Wyrms ideas! And the space element is kind of similar to something I'm working on for a story of mine, and a setting or story of my own. [/spoiler]</p><p></p><p></p><p> I'm tinkering with that spell list. And the name. And part of me wants to try an elf or a Tiefling, but I like my human guy as is, mostly. Regardless, he's 100% going to be a Wizard, with Witch Bolt, and some other spells that explode things.</p><p></p><p>So I'm ranged explosion lightning guy, who knows stuff and likes books. And has a familiar (probably an owl, possibly a monkey or cat).</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6374841, member: 51930"] Hah! I deeply respect ambition. I would strongly suggest taking this game one encounter at a time. I've finished literally four games in twenty years of gaming. Also, I know I signed up for going through modules... but I'd be happy simply having a stalwart group of companions as the focus rather than events. If we're going across country, I'd like us to have a wagon caravan. If we're going across the ocean, I'd like to have a ship we return to. If we stay in one location, one village that's our home turf, or a fortress we call home; or if it's a city campaign, we have an Inn with trophies above the fireplace; or, like, Coney Island in "The Warriors", I dunno. Or at least a party name, like "The Brotherhood of the Bloody Blade" or something. That said, if we have a theme to the campaign, whatever it is, that should help things. Like the series franchise, like how Buffy is the Slayer (chosen one), or how Harry Potter and co really hate Voldemort, or in The Hobbit they've got that dragon kicking about, or that Ring that doesn't go with any of their outfits and is just too expensive so it's *got* to go... Oh, and a villain! Someone we need to punch, like Lex Luthor or the Joker: not undefeatable, just really hard to pin down, and really, really has it coming. And someone or something precious, that we care about. One adventure I had in 4e, the GM had us hired by this hunchback halfling (no, seriously. I think we called him a half-halfling or something, he was short and uuuuugly) to fight in an arena. Thing is, we RP'd so well he stretched the training montage into a massive thread of adventures. We met his family, saved the other halflings, fought surreal origami rats inside some guy's head, had a rival band of adventurers that we fought off (I intimidated this one ranger with a hook-hand at a tavern; total bluff, great dialogue, and then rolled a 20). It was nuts. The important thing, though, was that we had this halfling hunchback to look out for. Loved it! [spoiler] Love the inclusion of Council of Wyrms ideas! And the space element is kind of similar to something I'm working on for a story of mine, and a setting or story of my own. [/spoiler] I'm tinkering with that spell list. And the name. And part of me wants to try an elf or a Tiefling, but I like my human guy as is, mostly. Regardless, he's 100% going to be a Wizard, with Witch Bolt, and some other spells that explode things. So I'm ranged explosion lightning guy, who knows stuff and likes books. And has a familiar (probably an owl, possibly a monkey or cat). [/QUOTE]
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