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Everything I Ever Learned About DMing I Learned From Comic Books
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<blockquote data-quote="kamosa" data-source="post: 12131" data-attributes="member: 1037"><p>Great Post!</p><p></p><p>I agree that B5 has lots to offer to GM's. Like you, I found the weaving of short, mid and long term stories very compelling and very instructive to me as a GM. </p><p></p><p>One source that definitly influenced me was the Seven Samuri.</p><p></p><p>Kirasowa (SP) does a great job laying out the village and the crux of the problem for the audience before the battle happens. Thus when we get to the battle the audience knows what to expect and can be part of the action, not just a confused bystander.</p><p></p><p>This technique of story telling has influenced me greatly. Now I try to think. How can I describe the adventure, setting and hook in such away to draw the players in and give them the greatest understanding of the challenge at hand.</p></blockquote><p></p>
[QUOTE="kamosa, post: 12131, member: 1037"] Great Post! I agree that B5 has lots to offer to GM's. Like you, I found the weaving of short, mid and long term stories very compelling and very instructive to me as a GM. One source that definitly influenced me was the Seven Samuri. Kirasowa (SP) does a great job laying out the village and the crux of the problem for the audience before the battle happens. Thus when we get to the battle the audience knows what to expect and can be part of the action, not just a confused bystander. This technique of story telling has influenced me greatly. Now I try to think. How can I describe the adventure, setting and hook in such away to draw the players in and give them the greatest understanding of the challenge at hand. [/QUOTE]
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