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Everything I Ever Learned About DMing I Learned From Comic Books
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<blockquote data-quote="Pielorinho" data-source="post: 8350" data-attributes="member: 259"><p>I was watching the season premiere of Buffy awhile ago</p><p></p><p>SPOILER</p><p>:</p><p>:</p><p>:</p><p>:</p><p>:</p><p>:</p><p>:</p><p>And it got to the point where Dawn ran across the quadruplegic Buffybot and it talked very obliquely about where the real Buffy was. It was a very dramatic scene, full of tension and revelation, and what was I thinking?</p><p></p><p>"Now THAT'S a good way to use an NPC to give information to the party! How could I do that with an NPC in my game?"</p><p></p><p>The sad thing was that after the episode, my brother told me he was thinking exactly the same thing.</p><p></p><p>Angel is good for a similar effect. One problem, though, with converting ensemble casts to gaming is that ensemble casts really excel when they split up and you can have several concurrent stories. It's hard as a GM to plan for these for PCs: a smart group will stick together for the most part, and so you have to plan scenes that will challenge the entire group, and then it becomes even stupider for the PCs to split up.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 8350, member: 259"] I was watching the season premiere of Buffy awhile ago SPOILER : : : : : : : And it got to the point where Dawn ran across the quadruplegic Buffybot and it talked very obliquely about where the real Buffy was. It was a very dramatic scene, full of tension and revelation, and what was I thinking? "Now THAT'S a good way to use an NPC to give information to the party! How could I do that with an NPC in my game?" The sad thing was that after the episode, my brother told me he was thinking exactly the same thing. Angel is good for a similar effect. One problem, though, with converting ensemble casts to gaming is that ensemble casts really excel when they split up and you can have several concurrent stories. It's hard as a GM to plan for these for PCs: a smart group will stick together for the most part, and so you have to plan scenes that will challenge the entire group, and then it becomes even stupider for the PCs to split up. Daniel [/QUOTE]
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