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Evidence from the Arneson vs Gygax court case, including early draft of D&D with notes
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<blockquote data-quote="Alzrius" data-source="post: 9275740" data-attributes="member: 8461"><p>More random thoughts as I read through this:</p><ul> <li data-xf-list-type="ul">The use of "anti-" as a prefix for enemy (demi)human fighters that the PCs will encounter in dungeons is notable. There will be anti-swordsmen, anti-myrmidons, anti-superheroes, anti-lords etc. Strangely, fighters are the only class listed like this (and we won't see it in the published version); wizards that the party encounters are just "wizards," and the "evil high priest" is still there as-is.</li> <li data-xf-list-type="ul">There's a hand-written (or rather, hand-corrected, apparently for a misspelling) entry for "zitidars" on page 36 of the PDF. Now that's a Baroomism that I wasn't aware had ever been in D&D before! Thoats, yes, but not zitidars!</li> <li data-xf-list-type="ul">The rate for recovering from wounds is 2 points per day. That's a lot faster than what the published OD&D had, where you regain no hit points the first day of rest, and then 1 hit point every other day of resting thereafter! (Of course, hit points seem to be different in this too, if I'm reading it right.)</li> <li data-xf-list-type="ul">In the section on baronies, there are eighteen examples of possible investment listed, compared to fifteen in the published OD&D (at least, according to <a href="https://www.enworld.org/threads/wizards-of-the-coast-releases-pay-for-download-pdf-of-the-1974-original-d-d-three-volume-boxed-set-including-tolkien-references.679661/" target="_blank">the version I'm checking</a>). The three that were removed are "Education," "Magical Research," and "Slave Dealing."</li> <li data-xf-list-type="ul">The "Angry Villager Rule" is still here, but it's much more explicit in its heavy-handedness than what we saw in the published version. This one flat-out says that the angry villagers will be faster than the PCs, fight better than them, and have "overwhealming [sic] numbers" to bring the PCs into line.</li> <li data-xf-list-type="ul">Now this is notable: magic-user spells top out at 5th level spells! The entirety of the 6th-level spells found in OD&D (<em>reincarnation</em>, <em>death spell</em>, <em>disintegrate</em>, etc.) simply aren't here. (EDIT: so, it looks like <em>move earth</em> is here, albeit as a 5th level spell.)</li> <li data-xf-list-type="ul">Interestingly, the cleric spell list is mostly the same as it is in the published version...until you get to 4th- and 5th-level spells. Notwithstanding how <em>protection from evil</em> isn't on the 1st-level spell list, everything here is the same as it is in OD&D, except that the 4th-level spells are missing <em>turn sticks to snakes</em>, <em>speak with plants</em>, and <em>create water</em>, whereas the 5th-level spells list doesn't have <em>quest</em>, <em>insect plague</em>, or <em>create food</em>.</li> <li data-xf-list-type="ul">Strangely, this version of <em>charm person</em> is actually less powerful than what's in the published game, as here it only lasts for "a length of time equal to 6 + the level of the Magic_User [sic]" (presumably that means six turns), whereas the published version lasted until it was dispelled (citing <em>dispel magic</em>).</li> </ul></blockquote><p></p>
[QUOTE="Alzrius, post: 9275740, member: 8461"] More random thoughts as I read through this: [LIST] [*]The use of "anti-" as a prefix for enemy (demi)human fighters that the PCs will encounter in dungeons is notable. There will be anti-swordsmen, anti-myrmidons, anti-superheroes, anti-lords etc. Strangely, fighters are the only class listed like this (and we won't see it in the published version); wizards that the party encounters are just "wizards," and the "evil high priest" is still there as-is. [*]There's a hand-written (or rather, hand-corrected, apparently for a misspelling) entry for "zitidars" on page 36 of the PDF. Now that's a Baroomism that I wasn't aware had ever been in D&D before! Thoats, yes, but not zitidars! [*]The rate for recovering from wounds is 2 points per day. That's a lot faster than what the published OD&D had, where you regain no hit points the first day of rest, and then 1 hit point every other day of resting thereafter! (Of course, hit points seem to be different in this too, if I'm reading it right.) [*]In the section on baronies, there are eighteen examples of possible investment listed, compared to fifteen in the published OD&D (at least, according to [URL='https://www.enworld.org/threads/wizards-of-the-coast-releases-pay-for-download-pdf-of-the-1974-original-d-d-three-volume-boxed-set-including-tolkien-references.679661/']the version I'm checking[/URL]). The three that were removed are "Education," "Magical Research," and "Slave Dealing." [*]The "Angry Villager Rule" is still here, but it's much more explicit in its heavy-handedness than what we saw in the published version. This one flat-out says that the angry villagers will be faster than the PCs, fight better than them, and have "overwhealming [sic] numbers" to bring the PCs into line. [*]Now this is notable: magic-user spells top out at 5th level spells! The entirety of the 6th-level spells found in OD&D ([I]reincarnation[/I], [I]death spell[/I], [I]disintegrate[/I], etc.) simply aren't here. (EDIT: so, it looks like [i]move earth[/i] is here, albeit as a 5th level spell.) [*]Interestingly, the cleric spell list is mostly the same as it is in the published version...until you get to 4th- and 5th-level spells. Notwithstanding how [I]protection from evil[/I] isn't on the 1st-level spell list, everything here is the same as it is in OD&D, except that the 4th-level spells are missing [I]turn sticks to snakes[/I], [I]speak with plants[/I], and [I]create water[/I], whereas the 5th-level spells list doesn't have [I]quest[/I], [I]insect plague[/I], or [I]create food[/I]. [*]Strangely, this version of [I]charm person[/I] is actually less powerful than what's in the published game, as here it only lasts for "a length of time equal to 6 + the level of the Magic_User [sic]" (presumably that means six turns), whereas the published version lasted until it was dispelled (citing [I]dispel magic[/I]). [/LIST] [/QUOTE]
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