Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Evidence from the Arneson vs Gygax court case, including early draft of D&D with notes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 9275793" data-attributes="member: 8461"><p>More interesting tidbits, specifically about how certain spells changed:</p><ul> <li data-xf-list-type="ul"><em>Hold portal</em> notes that the duration "2 dice" plus one per level of the magic-user above 1st; so a 2nd-level magic-user will <em>hold</em> the portal for 2d6+1 (presumably turns, again). While the clause about how powerful creatures can break a door down is still here, there's an interesting note that a magical creatures and magic-users subtract their level from the duration of the spell when trying to open a <em>held</em> portal, e.g. an 11th-level magic-user would subtract 11 (turns) from the duration of someone else's <em>hold portal</em>. Presumably (it doesn't specify) if they exceed the duration, they treat the portal as if it were no longer <em>held</em>.</li> <li data-xf-list-type="ul">The <em>read magic</em> and <em>read languages</em> spells from the published OD&D are a single spell here: <em>read magic or languages</em>.</li> <li data-xf-list-type="ul">Apparently, the <em>knock</em> spell hadn't been invented yet, as it's not here. I suppose that explains the oddness about bypassing <em>hold portal</em>.</li> <li data-xf-list-type="ul">It wasn't the only one, either: there are only nine 3rd-level wizard spells here, rather than the fourteen we'd eventually see. Not invented yet are <em>infravision</em>, <em>slow spell</em>, <em>haste spell</em>, <em>protection from normal missiles</em>, and <em>water breathing</em>.</li> <li data-xf-list-type="ul">What the deuce?! A wizard of 11th level or higher who casts <em>animate dead</em> can potentially bring the corpse back to life! This requires rolling 2d100, where if the second roll is higher than the first, the attempt to bring the dead person back to life fails, and the remains are atomized.</li> <li data-xf-list-type="ul">Apparently, <em>magic jar</em> originally only required a saving throw when used against <u>persons</u> (this is underlined in the draft text) of 7th level or higher; in published OD&D, anyone would get a save against it.</li> <li data-xf-list-type="ul">Okay, this is weird...there's a single page with a header titled "Spells Above the Usual." It lists three spells: <em>reincarnaton</em>, <em>stone to flesh</em> and <em>invisable stalker</em> [sic]. The first is noted as operating like <em>animate dead</em>'s ability to raise the dead. The second says that it's reversible (possibly the first instance of an explicitly reversible spell?) and that it can only be learned by wizards of 11th level or higher. The last one is like the spell we'd eventually see, but that it can only be learned by a wizard of 13th level or higher, and that it must be "recorded" when it's cast; apparently, in addition to defeating the invisible stalker in combat, you can also end the spell by finding and destroying the record of the spell. I feel like this last part is referencing some pulp story that I'm overlooking...</li> <li data-xf-list-type="ul">In published OD&D, there's a special clause in the <em>commune</em> spell where once per year a special communing is allowed where double the number of questions can be asked. Here, it's four times per year, and it just says you can ask more than one question on such days.</li> </ul></blockquote><p></p>
[QUOTE="Alzrius, post: 9275793, member: 8461"] More interesting tidbits, specifically about how certain spells changed: [LIST] [*][i]Hold portal[/i] notes that the duration "2 dice" plus one per level of the magic-user above 1st; so a 2nd-level magic-user will [i]hold[/i] the portal for 2d6+1 (presumably turns, again). While the clause about how powerful creatures can break a door down is still here, there's an interesting note that a magical creatures and magic-users subtract their level from the duration of the spell when trying to open a [i]held[/i] portal, e.g. an 11th-level magic-user would subtract 11 (turns) from the duration of someone else's [i]hold portal[/i]. Presumably (it doesn't specify) if they exceed the duration, they treat the portal as if it were no longer [i]held[/i]. [*]The [i]read magic[/i] and [i]read languages[/i] spells from the published OD&D are a single spell here: [i]read magic or languages[/i]. [*]Apparently, the [i]knock[/i] spell hadn't been invented yet, as it's not here. I suppose that explains the oddness about bypassing [i]hold portal[/i]. [*]It wasn't the only one, either: there are only nine 3rd-level wizard spells here, rather than the fourteen we'd eventually see. Not invented yet are [i]infravision[/i], [i]slow spell[/i], [i]haste spell[/i], [i]protection from normal missiles[/i], and [i]water breathing[/i]. [*]What the deuce?! A wizard of 11th level or higher who casts [i]animate dead[/i] can potentially bring the corpse back to life! This requires rolling 2d100, where if the second roll is higher than the first, the attempt to bring the dead person back to life fails, and the remains are atomized. [*]Apparently, [i]magic jar[/i] originally only required a saving throw when used against [u]persons[/u] (this is underlined in the draft text) of 7th level or higher; in published OD&D, anyone would get a save against it. [*]Okay, this is weird...there's a single page with a header titled "Spells Above the Usual." It lists three spells: [i]reincarnaton[/i], [i]stone to flesh[/i] and [i]invisable stalker[/i] [sic]. The first is noted as operating like [i]animate dead[/i]'s ability to raise the dead. The second says that it's reversible (possibly the first instance of an explicitly reversible spell?) and that it can only be learned by wizards of 11th level or higher. The last one is like the spell we'd eventually see, but that it can only be learned by a wizard of 13th level or higher, and that it must be "recorded" when it's cast; apparently, in addition to defeating the invisible stalker in combat, you can also end the spell by finding and destroying the record of the spell. I feel like this last part is referencing some pulp story that I'm overlooking... [*]In published OD&D, there's a special clause in the [i]commune[/i] spell where once per year a special communing is allowed where double the number of questions can be asked. Here, it's four times per year, and it just says you can ask more than one question on such days. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Evidence from the Arneson vs Gygax court case, including early draft of D&D with notes
Top