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Evidence from the Arneson vs Gygax court case, including early draft of D&D with notes
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9276339" data-attributes="member: 7023840"><p>Given that we just had a book that extensively discussed this history, and that is repeatedly mentioned (and was just mentioned again), I am not sure how else to keep saying the same thing.</p><p></p><p>How is this- <u>There is a book that extensively documents this history. Go read it. Or at least start with the many threads where we discussed it. But the book is really readable.</u></p><p></p><p></p><p></p><p>I don't think it's accurate to say that Arneson invented the D&D game engine (as in, the game engine that was OD&D); the evidence, instead, shows the following two things-</p><p></p><p>1. Arneson's strength, and weakness, was his improvisational abilities. He had very little fixed in terms of producible notes which is what led to the clashes during development. The concept, yes. The game engine? Not so much.</p><p></p><p>2. Many of the ideas that Arneson was using for were discarded or modified by Gygax to produce OD&D. That doesn't mean that there weren't conceptual ideas that made it into the published version, but saying that the game engine was the same as what was being used by Arneson isn't correct. </p><p></p><p>As already <a href="https://www.enworld.org/threads/dave-arneson-is-he-underrated-or-overrated.683595/" target="_blank">recounted</a>, Arneson was excellent as a GM ... truly great ... but his repeated issues weren't just with Gygax and D&D- he was singularly incapable of creating stable rulesets for RPGs.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9276339, member: 7023840"] Given that we just had a book that extensively discussed this history, and that is repeatedly mentioned (and was just mentioned again), I am not sure how else to keep saying the same thing. How is this- [U]There is a book that extensively documents this history. Go read it. Or at least start with the many threads where we discussed it. But the book is really readable.[/U] I don't think it's accurate to say that Arneson invented the D&D game engine (as in, the game engine that was OD&D); the evidence, instead, shows the following two things- 1. Arneson's strength, and weakness, was his improvisational abilities. He had very little fixed in terms of producible notes which is what led to the clashes during development. The concept, yes. The game engine? Not so much. 2. Many of the ideas that Arneson was using for were discarded or modified by Gygax to produce OD&D. That doesn't mean that there weren't conceptual ideas that made it into the published version, but saying that the game engine was the same as what was being used by Arneson isn't correct. As already [URL='https://www.enworld.org/threads/dave-arneson-is-he-underrated-or-overrated.683595/']recounted[/URL], Arneson was excellent as a GM ... truly great ... but his repeated issues weren't just with Gygax and D&D- he was singularly incapable of creating stable rulesets for RPGs. [/QUOTE]
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Evidence from the Arneson vs Gygax court case, including early draft of D&D with notes
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