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Evil Campaign
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<blockquote data-quote="Swedish Chef" data-source="post: 4933052" data-attributes="member: 27141"><p>GS - good advice. I am emailing the group and trying to suss out their ideas, wants and goals in the upcoming campaign. So far, I'm not getting much in response, which leads me to believe it will be a "small e" evil campaign (or, more of a selfish neutral, as you put it).</p><p></p><p>I have no plans on going into extreme detail, or asking for it from the players. We've all gamed together for upwards of 20 years, so it shouldn't be a problem from that perspective. Even when we played d20 modern, and they were mercenaries, their whole idea of "evil" consisted of "I torture the guy to get the information, if he's not going to co-operate. You know, the basic stuff. Cut off fingers, cigarette burns, etc". That was as descriptive as it got. And since one of the players is one guy's 14 year old daughter, rape is not a subject anyone deals with in any way except the most glossed over, in the background, barely acknowledged sort of way.</p><p></p><p>None of us own the BoVD, so that won't be an issue either.</p><p></p><p>Physiker - that's really my problem. Many of these adventures assume a good nature to the party. Person X will die if the party doesn't return with a healing potion. King Joe will lose his country if the party doesn't stop Evil Group. Stuff like that assumes a basic altruism to the party. If they are evil, how would I modify those goals/hooks? The group is now Evil Group trying to overthrow the king? Great, but the module is now useless, as it is written as a story to stop Evil Group, not to *be* Evil Group. That's my issue is that many published adventures do not translate well to the "evil" side of things.</p><p></p><p>Realistically, I only need 1 or 2 low level adventures that I can switch to get me started. Once the group has set its sights on something, I can wing it without problem. Its just getting them started that is hardest. Unless, of course, they get off their collective butts and let me know at the beginning just what they plan on doing (ie take over the country. Form an assassins guild. Whatever).</p></blockquote><p></p>
[QUOTE="Swedish Chef, post: 4933052, member: 27141"] GS - good advice. I am emailing the group and trying to suss out their ideas, wants and goals in the upcoming campaign. So far, I'm not getting much in response, which leads me to believe it will be a "small e" evil campaign (or, more of a selfish neutral, as you put it). I have no plans on going into extreme detail, or asking for it from the players. We've all gamed together for upwards of 20 years, so it shouldn't be a problem from that perspective. Even when we played d20 modern, and they were mercenaries, their whole idea of "evil" consisted of "I torture the guy to get the information, if he's not going to co-operate. You know, the basic stuff. Cut off fingers, cigarette burns, etc". That was as descriptive as it got. And since one of the players is one guy's 14 year old daughter, rape is not a subject anyone deals with in any way except the most glossed over, in the background, barely acknowledged sort of way. None of us own the BoVD, so that won't be an issue either. Physiker - that's really my problem. Many of these adventures assume a good nature to the party. Person X will die if the party doesn't return with a healing potion. King Joe will lose his country if the party doesn't stop Evil Group. Stuff like that assumes a basic altruism to the party. If they are evil, how would I modify those goals/hooks? The group is now Evil Group trying to overthrow the king? Great, but the module is now useless, as it is written as a story to stop Evil Group, not to *be* Evil Group. That's my issue is that many published adventures do not translate well to the "evil" side of things. Realistically, I only need 1 or 2 low level adventures that I can switch to get me started. Once the group has set its sights on something, I can wing it without problem. Its just getting them started that is hardest. Unless, of course, they get off their collective butts and let me know at the beginning just what they plan on doing (ie take over the country. Form an assassins guild. Whatever). [/QUOTE]
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