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Evil Campaign
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<blockquote data-quote="SelcSilverhand" data-source="post: 4934088" data-attributes="member: 30016"><p>I ran a short evil campaign for a few of my players. They played Kobolds that stole a dragons egg from their corrupt king who was going to devour it to gain the dragons strength. They fled to the frontier and had to find a new lair, clean out the denizens, tailor it with traps, raid nearby humanoid villages, and finally fend off their former ruler who arrived to steal back the egg. </p><p></p><p>It ended up being the Diet Coke of Evil, but they still enjoyed the freedom to make whatever decisions they wanted. Using poisons, attacking humans, torturing prisoners (strictly controlled to make sure it didn't offend anyone), etc. </p><p></p><p>The players were loosely tied by having the same philosphy, which was to hatch the egg and serve a dragon. The Lawful Evil guy wanted to raise the dragon with him as a trusted advisor and be a power behind the throne. Others wanted to rule over their fellow kobolds and were vicious overseers and slavers of the other races. Mostly they enjoyed playing "adventurer fodder" and being challenged by normal stuff like dire rats, bats, underdark cave monsters, and hungry forest creatures. </p><p></p><p>It was only my second attempt at DM'ing but it turned out to be pretty good. Make sure you players have a solid reason to work together, likes others have said, otherwise they will try to kill each other for positions of power. Establish clear boundries of what subjects you will permit at the table. Talking of torture, slavery, and rape will quickly turn off the average player to the game. Decide how descriptive you will allow players to be when they describe their acts and don't be afraid to cut them off before they go too far.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4934088, member: 30016"] I ran a short evil campaign for a few of my players. They played Kobolds that stole a dragons egg from their corrupt king who was going to devour it to gain the dragons strength. They fled to the frontier and had to find a new lair, clean out the denizens, tailor it with traps, raid nearby humanoid villages, and finally fend off their former ruler who arrived to steal back the egg. It ended up being the Diet Coke of Evil, but they still enjoyed the freedom to make whatever decisions they wanted. Using poisons, attacking humans, torturing prisoners (strictly controlled to make sure it didn't offend anyone), etc. The players were loosely tied by having the same philosphy, which was to hatch the egg and serve a dragon. The Lawful Evil guy wanted to raise the dragon with him as a trusted advisor and be a power behind the throne. Others wanted to rule over their fellow kobolds and were vicious overseers and slavers of the other races. Mostly they enjoyed playing "adventurer fodder" and being challenged by normal stuff like dire rats, bats, underdark cave monsters, and hungry forest creatures. It was only my second attempt at DM'ing but it turned out to be pretty good. Make sure you players have a solid reason to work together, likes others have said, otherwise they will try to kill each other for positions of power. Establish clear boundries of what subjects you will permit at the table. Talking of torture, slavery, and rape will quickly turn off the average player to the game. Decide how descriptive you will allow players to be when they describe their acts and don't be afraid to cut them off before they go too far. [/QUOTE]
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