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Evil Campaign
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<blockquote data-quote="Jorael" data-source="post: 4937953" data-attributes="member: 84357"><p>I would have to say that msot of the time, an evil campaign (or Evil, like the one I was in... more later) is much more involved than a "good" campaign. In a good campaign, you need very little to motivate your characters; a damsel in distress, a big pile of gold, a kingdom under siege. In an evil campaign, you really need to work out the motivations of the PC's. </p><p> </p><p>In the Evil campaign I played in, each player had a definite goal in mind. Mind you, we were, at the time, deployed to Iraq, and all needed a sort of release. Our cleric (worshipper of Afflux) wanted power for himself and his god, and would do anything to get it (kidnapping of the local hero's sister and ritual sacrifice). Our rogue made a deal with the nearby black dragon to replace his missing arm, which gave him bonuses but occasionally choked him if he wasn't obeying his "master" (excellent plot device). The rogue also died at one point, and his soul was transferred to a Mohrg, which changed his goals completely. Our monk was actually CE, and did whatever he felt like, unless the cleric intervened. The barbarian (and later blackguard) had a CE streak, but mostly wanted a throne of bones to sit on. The ninja was working his way up the chain of assassins in the city, to become their leader. And my swashbuckler... well, he wanted everyone to love him, really. The Charm Eye he had transplanted into a (very) recently empty socket helped a lot. </p><p> </p><p>Yes, we did have the BoVD, but GS is correct, it's all up to comfort level. I'd avoid our depths of depravity in your game, considering the players. </p><p> </p><p>...My point was that your characters need to be in-depth, with more history than "My village was slaughtered by orcs so I became a fighter to kill things and be strong."</p><p> </p><p>Also think about little touches you can add, such as; when our cleric, being of an evil god, cast a cure spell, it healed the PC's, but caused considerable pain in the process. His Bless spell caused our eyes to glow red and the room to get cold. Little things like that can really set the mood.</p><p> </p><p>Hope you have fun!</p></blockquote><p></p>
[QUOTE="Jorael, post: 4937953, member: 84357"] I would have to say that msot of the time, an evil campaign (or Evil, like the one I was in... more later) is much more involved than a "good" campaign. In a good campaign, you need very little to motivate your characters; a damsel in distress, a big pile of gold, a kingdom under siege. In an evil campaign, you really need to work out the motivations of the PC's. In the Evil campaign I played in, each player had a definite goal in mind. Mind you, we were, at the time, deployed to Iraq, and all needed a sort of release. Our cleric (worshipper of Afflux) wanted power for himself and his god, and would do anything to get it (kidnapping of the local hero's sister and ritual sacrifice). Our rogue made a deal with the nearby black dragon to replace his missing arm, which gave him bonuses but occasionally choked him if he wasn't obeying his "master" (excellent plot device). The rogue also died at one point, and his soul was transferred to a Mohrg, which changed his goals completely. Our monk was actually CE, and did whatever he felt like, unless the cleric intervened. The barbarian (and later blackguard) had a CE streak, but mostly wanted a throne of bones to sit on. The ninja was working his way up the chain of assassins in the city, to become their leader. And my swashbuckler... well, he wanted everyone to love him, really. The Charm Eye he had transplanted into a (very) recently empty socket helped a lot. Yes, we did have the BoVD, but GS is correct, it's all up to comfort level. I'd avoid our depths of depravity in your game, considering the players. ...My point was that your characters need to be in-depth, with more history than "My village was slaughtered by orcs so I became a fighter to kill things and be strong." Also think about little touches you can add, such as; when our cleric, being of an evil god, cast a cure spell, it healed the PC's, but caused considerable pain in the process. His Bless spell caused our eyes to glow red and the room to get cold. Little things like that can really set the mood. Hope you have fun! [/QUOTE]
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