Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Evil Parties - and Evil PC's - A Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="maddman75" data-source="post: 2028379" data-attributes="member: 2673"><p>I've played in an evil campaign, and didn't care for it much. If you want to play Villians, there are better systems for that sort of thing. White Wolf's Vampire and other games are great at this. The essential problem of the game is that that PCs are, well, monsterous cold blooded killers. However, they try to hang onto their humanity lest they allow the beast to take over entirely. This is supported mechanically, where it is not in D&D.</p><p></p><p>I've also had characters that were evil in a Good group that worked out. One that comes to mind was based off a character in (contact)'s Temple of Elemental Evil story hour. He was a NE assassin, cold-blooded killer. However, after being caught trying to break into some place, a priest of Pelor showed mercy on him. No one had ever shown him a drop of mercy or kindness in his entire life, and he dedicated his life to serving the Lord of Light.</p><p></p><p>But...old habits die hard. The group was a *very* holy group, with a cleric of Pelor and three - count em, three - paladins, two of which worshipped Pelor. So he was an evil sadistic SOB, but would completely go along with whatever the holy folks said. For example, when another faction in the city was challenging the Church's establishment, he suggested that he sneak into their camp to murder a few of them, just to teach them that Pelor wasn't to be trifled with. Or when a prisoner was captured who knew where the Holy McGuffin was, he started cutting on the guy until the paladins told him to stop. And so on.</p><p></p><p>The difference was that this character, while evil, was designed to work within the group. Had the campaign continued, it was possible that he'd eventually stop his evil and malicious ways. I think the reason a lot of players want to play an evil campaign is because alignment has been used as a yoke in the past - you can't do the obvious and easiest thing because you are Good and that would be Wrong. The DM should take care to demonstrate the downside of Evil as well - you can't trust any of your associates and common folks will often not support you.</p></blockquote><p></p>
[QUOTE="maddman75, post: 2028379, member: 2673"] I've played in an evil campaign, and didn't care for it much. If you want to play Villians, there are better systems for that sort of thing. White Wolf's Vampire and other games are great at this. The essential problem of the game is that that PCs are, well, monsterous cold blooded killers. However, they try to hang onto their humanity lest they allow the beast to take over entirely. This is supported mechanically, where it is not in D&D. I've also had characters that were evil in a Good group that worked out. One that comes to mind was based off a character in (contact)'s Temple of Elemental Evil story hour. He was a NE assassin, cold-blooded killer. However, after being caught trying to break into some place, a priest of Pelor showed mercy on him. No one had ever shown him a drop of mercy or kindness in his entire life, and he dedicated his life to serving the Lord of Light. But...old habits die hard. The group was a *very* holy group, with a cleric of Pelor and three - count em, three - paladins, two of which worshipped Pelor. So he was an evil sadistic SOB, but would completely go along with whatever the holy folks said. For example, when another faction in the city was challenging the Church's establishment, he suggested that he sneak into their camp to murder a few of them, just to teach them that Pelor wasn't to be trifled with. Or when a prisoner was captured who knew where the Holy McGuffin was, he started cutting on the guy until the paladins told him to stop. And so on. The difference was that this character, while evil, was designed to work within the group. Had the campaign continued, it was possible that he'd eventually stop his evil and malicious ways. I think the reason a lot of players want to play an evil campaign is because alignment has been used as a yoke in the past - you can't do the obvious and easiest thing because you are Good and that would be Wrong. The DM should take care to demonstrate the downside of Evil as well - you can't trust any of your associates and common folks will often not support you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Evil Parties - and Evil PC's - A Discussion
Top