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Evil Parties - and Evil PC's - A Discussion
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<blockquote data-quote="S'mon" data-source="post: 2029021" data-attributes="member: 463"><p>I'm happy to run games with evil PCs; anything from The Sopranos to Natural Born Killers. Only thing I won't do is shield evil PCs from the likely consequences of their actions - so my version of NBK would be unlikely to have a happy ending for the serial killers. I've run some enjoyable Star Wars games set inside the Imperial military, full of political backstabbing & literal asassination. If my D&D players want to play evil outlaws hunted by the forces of civilised society, seeking to destroy that society, I'm happy to go with that. Maybe they'll win, maybe they'll lose. I'd never tell a player any action was off-limits, though I may refuse to go into it. They can rape the captured princess if they want, but I'm not going to give a blow-by-blow description.</p><p>Generally speaking, I do prefer GMing for good-guy PCs, though. But I find that not railroading their behaviour makes being good a genuine choice & thus more rewarding for all concerned. I often try to present vulnerable NPCs as sympathetic 'real people' worth protecting, rather than just a macguffin.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2029021, member: 463"] I'm happy to run games with evil PCs; anything from The Sopranos to Natural Born Killers. Only thing I won't do is shield evil PCs from the likely consequences of their actions - so my version of NBK would be unlikely to have a happy ending for the serial killers. I've run some enjoyable Star Wars games set inside the Imperial military, full of political backstabbing & literal asassination. If my D&D players want to play evil outlaws hunted by the forces of civilised society, seeking to destroy that society, I'm happy to go with that. Maybe they'll win, maybe they'll lose. I'd never tell a player any action was off-limits, though I may refuse to go into it. They can rape the captured princess if they want, but I'm not going to give a blow-by-blow description. Generally speaking, I do prefer GMing for good-guy PCs, though. But I find that not railroading their behaviour makes being good a genuine choice & thus more rewarding for all concerned. I often try to present vulnerable NPCs as sympathetic 'real people' worth protecting, rather than just a macguffin. [/QUOTE]
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