Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Evil vs Good: D&D Wargaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fieari" data-source="post: 1458615" data-attributes="member: 16221"><p>The Bards of the Dark Hunt cautiously enter the Fire King's former lair from the mountain entrance outside. Frost covers the sparse prickly foliage that manages to grow this high, and a frigid wind blows strongly, in and out of the cave. It gives the eerie impression that the cave is actually a tremendous mouth, and is breathing. They enter in, cautiously, looking around. They notice that the Kobold traps have been neither triggered nor removed, though there are scorch marks on the walls... fireballs perhaps?</p><p></p><p>Quietly making their way through the system, they come to the huge pit and make their ways down. No one is around. No one notices. The scrying pool has been untouched, unsullied, undrained. The floor is covered in a lair of dust... former mephits? There are charred kobold corpses, piled in a heap... bones and ashes, mostly.</p><p></p><p>The cave is empty. No one is around. No treasure, besides the pool, is to be found. It is empty.</p><p></p><p>It may be difficult to find the specific remains of your master, or the dragon. You suspect that the layer of dust covering the floor and walls is all that is left of them. The breeze that moves through the cave system rustles that dust, so that even now you can see it be disturbed. The ashes of the kobolds don't help either.</p><p></p><p>---------------------------------------</p><p></p><p>Starting with the mountains (a location know to you) you follow the roads... there seems to be only one road through the mountains, although a more in depth search may reveal more. This road leads directly to Lowgate, and you witness the gate in question-- a massive iron and steel monstrosity that must be fifty feet high, and connected to a MASSIVE gear to open or close it. The gate is currently closed, likely due to the war. There are merchants camped on the city side of the gate, presumably waiting for the gate to once more open so they may caravan to the shadowed moor.</p><p></p><p>Roads leading from Lowgate are three... one going directly south, one south-west, one south-east. The sign south reads "Mercitia", south-east reads "New Shore", and south-west reads "Lake Feather". The roads follow the river pretty closely, occasionally crossing it with a bridge. These bridges are connected to winches and chains... drawbridges, except away from a castle. People travel all three roads freely. Trade amongst the cities seems extensive.</p><p></p><p>Refocusing the mirror takes considerable time, and scouting this far has cost you half the day. Where further would you like to explore?</p></blockquote><p></p>
[QUOTE="Fieari, post: 1458615, member: 16221"] The Bards of the Dark Hunt cautiously enter the Fire King's former lair from the mountain entrance outside. Frost covers the sparse prickly foliage that manages to grow this high, and a frigid wind blows strongly, in and out of the cave. It gives the eerie impression that the cave is actually a tremendous mouth, and is breathing. They enter in, cautiously, looking around. They notice that the Kobold traps have been neither triggered nor removed, though there are scorch marks on the walls... fireballs perhaps? Quietly making their way through the system, they come to the huge pit and make their ways down. No one is around. No one notices. The scrying pool has been untouched, unsullied, undrained. The floor is covered in a lair of dust... former mephits? There are charred kobold corpses, piled in a heap... bones and ashes, mostly. The cave is empty. No one is around. No treasure, besides the pool, is to be found. It is empty. It may be difficult to find the specific remains of your master, or the dragon. You suspect that the layer of dust covering the floor and walls is all that is left of them. The breeze that moves through the cave system rustles that dust, so that even now you can see it be disturbed. The ashes of the kobolds don't help either. --------------------------------------- Starting with the mountains (a location know to you) you follow the roads... there seems to be only one road through the mountains, although a more in depth search may reveal more. This road leads directly to Lowgate, and you witness the gate in question-- a massive iron and steel monstrosity that must be fifty feet high, and connected to a MASSIVE gear to open or close it. The gate is currently closed, likely due to the war. There are merchants camped on the city side of the gate, presumably waiting for the gate to once more open so they may caravan to the shadowed moor. Roads leading from Lowgate are three... one going directly south, one south-west, one south-east. The sign south reads "Mercitia", south-east reads "New Shore", and south-west reads "Lake Feather". The roads follow the river pretty closely, occasionally crossing it with a bridge. These bridges are connected to winches and chains... drawbridges, except away from a castle. People travel all three roads freely. Trade amongst the cities seems extensive. Refocusing the mirror takes considerable time, and scouting this far has cost you half the day. Where further would you like to explore? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Evil vs Good: D&D Wargaming
Top