Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
evilash's Shackled City journal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilash" data-source="post: 2163598" data-attributes="member: 8625"><p>We consolidated the treasure we had found back into the room marked with a J close to the exit. Then we had dinner and discussed how to proceed. We felt pretty winded, but decided that we wanted to press on for more excitement. There was a door, close to the north-west part of the dungeon that was marked with a J. Our key once again provided for us and we entered a room full of debris. To the south there was the loveliest garden, and although we where sure it was an illusion, our minds where not strong enough to pierce it. Not that I mind much, for the gnomes had been thorough in their creation of the dweomer.</p><p></p><p>Moving carefully through a gateway to the north we found nothing, returned through the garden and into a skulk tunnel. The tunnel took us into a room where we got AMBUSHED! Two Dark Ones and three Skulks came at us from all directions. We managed to push them back but Swyth, Heion and I all took grievous wounds. After this we decided it was time to withdraw for the night. Mistress Jenya offered to help us with Swyth’s curse and to heal our wounds for a small donation to the temple. We took Keygan and his familiar to the temple for judgment on his role in the kidnappings; I expect his punishment to be in the balance for how well we perform this mission. </p><p></p><p>I went to bed early, body aching all over and dreamt of Hathor. </p><p></p><p><em>Year of Wild Magic, Eleint 23</em></p><p>The weave is urging us onwards today Mistress. It comforts me to know you stand beside us. The sky is cloudy and wind is picking up, but we will be spending another day below ground so it will not matter to us. </p><p></p><p>We started with going back to where we finished off our last day. We moved on up some stairs and into a room where someone yelled in gnome:</p><p></p><p style="margin-left: 20px"><em>"Attack the intruders"</em></p><p></p><p>And attacked we got. There was some strange gnome apparatus in there that made a shrieking sound. Both Vlada and Erold got caught in the blast and my ears are still ringing. Then three skulks appeared and the battle looked grim, we fought the skulks with bolt and arrow, sword and axe while the only one able to harm the machine was Vlada with his Morningstar. Then the machine came to a grinding halt and we managed to finish off the skulks. While the machine attempted to restart itself, we discovered an invisibility sphere and a door marked with a J. We quickly made our escape into the room beyond. </p><p></p><p>On the other side we discovered more doors and cautiously pressed on into a smithy. Once there we found another key in a barrel full of murky water. After moving on we discovered a bedchamber used by the Dark ones and two of them where in the room. Two shots and a charge by Erold later, the remaining Dark one took the better part of valor and covered the room in darkness before escaping into the tunnels. Instead of pursuing him we cautiously explored the tunnels, and accidentally blundered back into the room with the gnomish machine. Instead of evading it this time we decided to smash it once and for all and once done we found that we did not go unrewarded for our efforts! We found a magnificent blue gem and a key inside the apparatus. We proceeded to look through the rest of the tunnels but failed to find any more Dark Ones at the time. </p><p></p><p>We then started opening the doors to which we had found keys. We found little of interest, a couple of old barracks, a lavatory and some storage rooms. Then Heion’s ears perked and he was sure there was a secret door on one wall. As Vlada approached he was attacked by a nasty vanishing man. Our combined efforts slew the creature and we proceeded to find a huge treasure beyond the door he was guarding. Pounds of silver, gold and jewelry had been stashed in there, and a suit of full plate armor in gnome size. We moved the treasure to our treasure room and proceeded. </p><p></p><p>We where now faced with a dilemma, we had no doors to open and no tunnels to follow. We stood watching a wooden palisade. However, Vlada felt confident that his skills at lock picking now superseded even the gnomes’ attempts at keeping him out. After first expertly disarming the magic traps on several doors, he was able to provide way into a magnificent hall. The day is drawing to an end and we are considering if we should rest before pressing on. Some hot food would be nice and my bedroll is calling.</p></blockquote><p></p>
[QUOTE="evilash, post: 2163598, member: 8625"] We consolidated the treasure we had found back into the room marked with a J close to the exit. Then we had dinner and discussed how to proceed. We felt pretty winded, but decided that we wanted to press on for more excitement. There was a door, close to the north-west part of the dungeon that was marked with a J. Our key once again provided for us and we entered a room full of debris. To the south there was the loveliest garden, and although we where sure it was an illusion, our minds where not strong enough to pierce it. Not that I mind much, for the gnomes had been thorough in their creation of the dweomer. Moving carefully through a gateway to the north we found nothing, returned through the garden and into a skulk tunnel. The tunnel took us into a room where we got AMBUSHED! Two Dark Ones and three Skulks came at us from all directions. We managed to push them back but Swyth, Heion and I all took grievous wounds. After this we decided it was time to withdraw for the night. Mistress Jenya offered to help us with Swyth’s curse and to heal our wounds for a small donation to the temple. We took Keygan and his familiar to the temple for judgment on his role in the kidnappings; I expect his punishment to be in the balance for how well we perform this mission. I went to bed early, body aching all over and dreamt of Hathor. [i]Year of Wild Magic, Eleint 23[/i] The weave is urging us onwards today Mistress. It comforts me to know you stand beside us. The sky is cloudy and wind is picking up, but we will be spending another day below ground so it will not matter to us. We started with going back to where we finished off our last day. We moved on up some stairs and into a room where someone yelled in gnome: [indent][i]"Attack the intruders"[/i][/indent] And attacked we got. There was some strange gnome apparatus in there that made a shrieking sound. Both Vlada and Erold got caught in the blast and my ears are still ringing. Then three skulks appeared and the battle looked grim, we fought the skulks with bolt and arrow, sword and axe while the only one able to harm the machine was Vlada with his Morningstar. Then the machine came to a grinding halt and we managed to finish off the skulks. While the machine attempted to restart itself, we discovered an invisibility sphere and a door marked with a J. We quickly made our escape into the room beyond. On the other side we discovered more doors and cautiously pressed on into a smithy. Once there we found another key in a barrel full of murky water. After moving on we discovered a bedchamber used by the Dark ones and two of them where in the room. Two shots and a charge by Erold later, the remaining Dark one took the better part of valor and covered the room in darkness before escaping into the tunnels. Instead of pursuing him we cautiously explored the tunnels, and accidentally blundered back into the room with the gnomish machine. Instead of evading it this time we decided to smash it once and for all and once done we found that we did not go unrewarded for our efforts! We found a magnificent blue gem and a key inside the apparatus. We proceeded to look through the rest of the tunnels but failed to find any more Dark Ones at the time. We then started opening the doors to which we had found keys. We found little of interest, a couple of old barracks, a lavatory and some storage rooms. Then Heion’s ears perked and he was sure there was a secret door on one wall. As Vlada approached he was attacked by a nasty vanishing man. Our combined efforts slew the creature and we proceeded to find a huge treasure beyond the door he was guarding. Pounds of silver, gold and jewelry had been stashed in there, and a suit of full plate armor in gnome size. We moved the treasure to our treasure room and proceeded. We where now faced with a dilemma, we had no doors to open and no tunnels to follow. We stood watching a wooden palisade. However, Vlada felt confident that his skills at lock picking now superseded even the gnomes’ attempts at keeping him out. After first expertly disarming the magic traps on several doors, he was able to provide way into a magnificent hall. The day is drawing to an end and we are considering if we should rest before pressing on. Some hot food would be nice and my bedroll is calling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
evilash's Shackled City journal
Top