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<blockquote data-quote="evilash" data-source="post: 2163600" data-attributes="member: 8625"><p>Our curiosity got the better of us and after a short stop for prayers and a small snack we moved into the huge hall. Vlada, more and more adapt at his role as our scout went up the stairs to a balcony. Soon there after we heard the tell tale sign of Vlada spotting an enemy as his bolt flew from his hand crossbow. An enormous brain with tentacles and a beak had emerged from the shadows and where pulling at him, trying to take him with itself off the balcony. Errol rushed in, swinging wildly at the creature and wounding it severely, but in the end it managed to pull Vlada off the balcony and into the free air. It appeared to have some kind of paralyzing touch, and as Vlada’s body went limp it dropped him to the floor. Our adept leader was quick to respond and eased the fall with a spell of feather falling, and as our beloved Vlada touched the ground I bestowed Mystra’s blessing on him to remove the paralysis. </p><p></p><p>The creature was clearly frustrated as a result of this and pressed its attack against Swyth, but failed to grab hold of him. A few moments later it was lying dead in a rapidly forming puddle of its own blood, arrows and crossbow bolts. Only now did Heion tell us that we had fought a Grell, but he made quite a lecture of the creature’s abilities and preferred tactics, as if we hadn’t already experienced them first hand. </p><p></p><p>With most of our resources depleted we decided to consolidate back to our base camp. We retrieved some items from the huge chamber, went through one of the doors in the room and found more tunnels as well as a secret door and then headed back towards the treasury where Heion previously had spotted secret doors. We opened the first door and found a set of armor and a chest. As we moved towards the chest, the banded mail sprung to life and attacked Vlada. By our combined efforts, we pounded the magically animated armor to peaces and proceeded to find the chest empty. However Vlada and Heion worked together with spell and rapier to find that the chest had been magically altered to look empty, and retrieved several previously invisible items from it. The other door revealed three empty chests. </p><p></p><p>I am going to need Hathor by my side if I am to remain strong in this land. Images of my love race through my mind every night, and if it wasn’t for the comfort of you my Mistress I would be long gone from this cursed place in a heartbeat. But the thought of a magic disease needs to be investigated thoroughly, not to mention a possible connection to missing children. </p><p></p><p><em>Year of Wild Magic, Eleint 24</em></p><p>There is corrupt magic in Jzadirune, I can feel it prickle my skin as I wake from another night of feverish dreams, my Mistress calls out to me to find out more. The fortress is dark, silent and forbidding, I long to see the sun. </p><p></p><p>After eating breakfast and performing morning service the Wild Geese once more broke camp to save the missing children. We opened a few more doors that we had found keys for before heading into the tunnels to explore the part of the fortress that we had yet to see. </p><p></p><p>As we emerged from a Skulk created tunnel we spotted a strange skulk dressed in rags. As it saw us it ran off into a tunnel at the opposite end of the room. Swyth then came up with the plan to have us silenced, then him producing a magic sound figment to lure the skulks out of their hiding place before we moved on through the door. The plan backfired on us, since we found our way into the tunnels once more in chase of the rag dressed Skulk. When we exited the tunnel, we where in an up turned alchemy lab. The skulk popped out from behind an upturned table and threw a tanglefoot bag at Vlada. As soon as we had charged the creature, the refuse at the floor swept up and enveloped Vlada. Heion who was now silenced by our own magic looked quite upset as he gestured towards Swyth. Vlada managed to escape the grasp of what Heion later told us was a Ragamuffin and with our combined efforts the rags where put low and hacked to pieces. We found quite a lot of loot in the laboratory and felt quite comfortable as we moved on after discovering some more secret doors. Vlada is getting quite good at calculating where they actually are, I am sure that the map is helping him in some way but I do not know how. </p><p></p><p>A few more secret doors later we found a room which proved to be the gnomes’ library. Mist was obscuring our vision as a group of monstrous centipedes attacked Vlada. I shot one from afar and as the centipedes closed in on Vlada he shredded them all with his rapier. We moved carefully across the floor of the room only to discover another hidden door (I don’t know how he does it) behind which we found an apparition of a female gnome. It spoke to us and said: </p><p></p><p style="margin-left: 20px"><em>"I am Emirystul, librarian of Jzadirune. The scrolls you seek have been destroyed to keep you and others from fading into nothingness. The curse of the Vanishing began here, in these mystic halls, and here it will remain. Be careful what you find, and mind whatever magic was wrought here."</em></p><p></p><p>I interpret this to be quite reassuring. The librarian has contained the magic disease called the Vanishing by destroying the scrolls and the only remaining way to contact the disease is to meddle with the magic remaining in Jzadirune. We must collect all the items and contain them so that others less insightful than us do not spread the disease unwittingly. My Mistress works in Mysterious ways, I am now sure this was one of her intentions with placing me in Cauldron in time to join the Wild Geese and our investigation of the missing children. We will have to do a thorough search through the place once the children are safe. </p><p></p><p>The last room for us to discover contained an automaton workshop. Swyth played around with the Automaton and had it run through the palisade into the room where the Grell had been before ordering it to power down. We then prepared ourselves to proceed the only way the missing children could have gone, down the elevator. </p><p></p><p>As we pulled the lever the elevator started down at a strong pace, the noise coupled with a feeling of being very announced led to us using a wand to power up with mystra’s blessing against evil enemies. But this was to little effect as once down we where faced with a solid reinforced wooden door. It took Vlada quite some time to bypass the lock and once he was done the enchantment had long since expired. </p><p></p><p>The room beyond was a curious one. A statue in the middle and doors at the far end perked our interest and as we closed in on the statue it suddenly sprung into motion and attacked Vlada. It packed quite a punch but our combined efforts where pressing it hard, but just then the door at the far end opened and an ogre stepped out, greeting us with the phrase: </p><p></p><p style="margin-left: 20px"><em>"More carrion for my larder! Very nice."</em></p><p></p><p>Vlada moved carefully towards the giant, forgetting our trouble with the statue for a moment. At that moment, the statue managed to hit me full force on the head and as I was reeling on the verge of unconsciousness I saw Errol charging towards the ogre as well. Now all that was protecting Heion from the onslaught of the statue was I. I fought through the unconsciousness, and summoned the grace of Mystra in a healing spell, preparing to face the statue alone. At the same time Vlada and Errol where taking quite a beating from the ogre. Things looked grim as the statue connected with massive hits on Swyth and he went down. I managed to revive him twice and the second time he helped with a healing potion. Heion wore the statue down with arrows and magic missiles fired from his wand and tried to blind the ogre with a glitterdust spell to no avail. </p><p></p><p>The ogre refused to follow our fighters as they backed towards our end of the room, but this allowed us to fire arrows at it more effectively. As the ogre went down, it turned back into its natural shape, that of an Otyugh. Heion, now the master of telling us what we are fighting after we have killed it, then told us that the statue was not a construct as such but a type of elemental. Sometimes I do wish that my elven friend was a bit more eager to share his knowledge with us while we are still fighting these strange beasts, they might prove critical to our success from time to time.</p></blockquote><p></p>
[QUOTE="evilash, post: 2163600, member: 8625"] Our curiosity got the better of us and after a short stop for prayers and a small snack we moved into the huge hall. Vlada, more and more adapt at his role as our scout went up the stairs to a balcony. Soon there after we heard the tell tale sign of Vlada spotting an enemy as his bolt flew from his hand crossbow. An enormous brain with tentacles and a beak had emerged from the shadows and where pulling at him, trying to take him with itself off the balcony. Errol rushed in, swinging wildly at the creature and wounding it severely, but in the end it managed to pull Vlada off the balcony and into the free air. It appeared to have some kind of paralyzing touch, and as Vlada’s body went limp it dropped him to the floor. Our adept leader was quick to respond and eased the fall with a spell of feather falling, and as our beloved Vlada touched the ground I bestowed Mystra’s blessing on him to remove the paralysis. The creature was clearly frustrated as a result of this and pressed its attack against Swyth, but failed to grab hold of him. A few moments later it was lying dead in a rapidly forming puddle of its own blood, arrows and crossbow bolts. Only now did Heion tell us that we had fought a Grell, but he made quite a lecture of the creature’s abilities and preferred tactics, as if we hadn’t already experienced them first hand. With most of our resources depleted we decided to consolidate back to our base camp. We retrieved some items from the huge chamber, went through one of the doors in the room and found more tunnels as well as a secret door and then headed back towards the treasury where Heion previously had spotted secret doors. We opened the first door and found a set of armor and a chest. As we moved towards the chest, the banded mail sprung to life and attacked Vlada. By our combined efforts, we pounded the magically animated armor to peaces and proceeded to find the chest empty. However Vlada and Heion worked together with spell and rapier to find that the chest had been magically altered to look empty, and retrieved several previously invisible items from it. The other door revealed three empty chests. I am going to need Hathor by my side if I am to remain strong in this land. Images of my love race through my mind every night, and if it wasn’t for the comfort of you my Mistress I would be long gone from this cursed place in a heartbeat. But the thought of a magic disease needs to be investigated thoroughly, not to mention a possible connection to missing children. [i]Year of Wild Magic, Eleint 24[/i] There is corrupt magic in Jzadirune, I can feel it prickle my skin as I wake from another night of feverish dreams, my Mistress calls out to me to find out more. The fortress is dark, silent and forbidding, I long to see the sun. After eating breakfast and performing morning service the Wild Geese once more broke camp to save the missing children. We opened a few more doors that we had found keys for before heading into the tunnels to explore the part of the fortress that we had yet to see. As we emerged from a Skulk created tunnel we spotted a strange skulk dressed in rags. As it saw us it ran off into a tunnel at the opposite end of the room. Swyth then came up with the plan to have us silenced, then him producing a magic sound figment to lure the skulks out of their hiding place before we moved on through the door. The plan backfired on us, since we found our way into the tunnels once more in chase of the rag dressed Skulk. When we exited the tunnel, we where in an up turned alchemy lab. The skulk popped out from behind an upturned table and threw a tanglefoot bag at Vlada. As soon as we had charged the creature, the refuse at the floor swept up and enveloped Vlada. Heion who was now silenced by our own magic looked quite upset as he gestured towards Swyth. Vlada managed to escape the grasp of what Heion later told us was a Ragamuffin and with our combined efforts the rags where put low and hacked to pieces. We found quite a lot of loot in the laboratory and felt quite comfortable as we moved on after discovering some more secret doors. Vlada is getting quite good at calculating where they actually are, I am sure that the map is helping him in some way but I do not know how. A few more secret doors later we found a room which proved to be the gnomes’ library. Mist was obscuring our vision as a group of monstrous centipedes attacked Vlada. I shot one from afar and as the centipedes closed in on Vlada he shredded them all with his rapier. We moved carefully across the floor of the room only to discover another hidden door (I don’t know how he does it) behind which we found an apparition of a female gnome. It spoke to us and said: [indent][i]"I am Emirystul, librarian of Jzadirune. The scrolls you seek have been destroyed to keep you and others from fading into nothingness. The curse of the Vanishing began here, in these mystic halls, and here it will remain. Be careful what you find, and mind whatever magic was wrought here."[/i][/indent] I interpret this to be quite reassuring. The librarian has contained the magic disease called the Vanishing by destroying the scrolls and the only remaining way to contact the disease is to meddle with the magic remaining in Jzadirune. We must collect all the items and contain them so that others less insightful than us do not spread the disease unwittingly. My Mistress works in Mysterious ways, I am now sure this was one of her intentions with placing me in Cauldron in time to join the Wild Geese and our investigation of the missing children. We will have to do a thorough search through the place once the children are safe. The last room for us to discover contained an automaton workshop. Swyth played around with the Automaton and had it run through the palisade into the room where the Grell had been before ordering it to power down. We then prepared ourselves to proceed the only way the missing children could have gone, down the elevator. As we pulled the lever the elevator started down at a strong pace, the noise coupled with a feeling of being very announced led to us using a wand to power up with mystra’s blessing against evil enemies. But this was to little effect as once down we where faced with a solid reinforced wooden door. It took Vlada quite some time to bypass the lock and once he was done the enchantment had long since expired. The room beyond was a curious one. A statue in the middle and doors at the far end perked our interest and as we closed in on the statue it suddenly sprung into motion and attacked Vlada. It packed quite a punch but our combined efforts where pressing it hard, but just then the door at the far end opened and an ogre stepped out, greeting us with the phrase: [indent][i]"More carrion for my larder! Very nice."[/i][/indent] Vlada moved carefully towards the giant, forgetting our trouble with the statue for a moment. At that moment, the statue managed to hit me full force on the head and as I was reeling on the verge of unconsciousness I saw Errol charging towards the ogre as well. Now all that was protecting Heion from the onslaught of the statue was I. I fought through the unconsciousness, and summoned the grace of Mystra in a healing spell, preparing to face the statue alone. At the same time Vlada and Errol where taking quite a beating from the ogre. Things looked grim as the statue connected with massive hits on Swyth and he went down. I managed to revive him twice and the second time he helped with a healing potion. Heion wore the statue down with arrows and magic missiles fired from his wand and tried to blind the ogre with a glitterdust spell to no avail. The ogre refused to follow our fighters as they backed towards our end of the room, but this allowed us to fire arrows at it more effectively. As the ogre went down, it turned back into its natural shape, that of an Otyugh. Heion, now the master of telling us what we are fighting after we have killed it, then told us that the statue was not a construct as such but a type of elemental. Sometimes I do wish that my elven friend was a bit more eager to share his knowledge with us while we are still fighting these strange beasts, they might prove critical to our success from time to time. [/QUOTE]
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