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<blockquote data-quote="evilash" data-source="post: 2163610" data-attributes="member: 8625"><p><em>Year of Wild Magic, Marpenoth 18</em></p><p>Dark magic is at work in Cauldron today, I can feel it in my heart. </p><p></p><p>With Sarcem dead and the wands missing, we set about trying to find them. We divided ourselves into three groups with Erold leading an expedition of temple guards to the Lucky Monkey to retrieve the corpses and possible missed clues. </p><p></p><p>Swyth created two pictures of the red haired woman from the description by Shensen, which he and Vlada then used to work the streets with. Their efforts rewarded them with a name but nothing much else. We now knew the name of Sarcem’s nemesis, Triel Eldurast. </p><p></p><p>Myself and Heion followed a hunch, that the death of Sarcem might be related to the deaths of the Lathander clergy earlier this year. After talking to the remaining Lathander cleric, we concluded that this was simply not the case. It had been a tragic accident and he held no suspicions around their death that foul play might have been involved. He and I seem to get along nicely; it is good to have another friendly face in Cauldron. </p><p></p><p>As night closed, Erold returned and we placed the corpses in the temple of Tyr, guards where placed for the night as we drifted off into uneasy sleep. </p><p></p><p><em>Year of Wild Magic, Marpenoth 19</em></p><p>I feel nauseated over what I am to do today, but it is for the good of the city and I can ask this of no other unless I am prepared to do it myself. </p><p></p><p>Swyth, Vlada and the now returned Darius continued to work the streets, there was little new to be learned, and they returned to our lunch meeting at the Morkoth empty handed. </p><p></p><p>I, Heion and Erold entered the crypt where Tongueater's corpse lay on a table waiting for us. Eager to get the dirty work out of the way, I instructed them to be silent no matter what happened and began casting the spell to call Tongueater's spirit from beyond the grave and answer my questions. </p><p></p><p>My first question was: <em>"If I wanted to meet Triel Eldurast, where should I go?"</em></p><p></p><p>The answer from the ghastly corpse was. <em>"The ruins on the shore of the phantom lake"</em></p><p></p><p>Both Erold and Heion shook their heads, neither knew of any such place, but I chanced it and asked: <em>"What is Triel Eldurast's plan for the wands?"</em></p><p></p><p>The answer was unsatisfying to say the least: <em>"Fear... gold... power...."</em> I will need more practice with asking such questions in the future, even though I hope never to have to disturb a corpse again like this.</p><p></p><p>After meeting again for lunch and finding out that not even Swyth knew of such a place, we felt quite desperate. We sought out Shensen again, and she didn't know either. She did however promise us to ask around. </p><p></p><p>Later that same day we got lucky, a child offered Swyth a piece of paper, on which it was written a message for him to come to the stage down by the lake by midnight, alone and with 500 gp. We saw no other choice but to answer the call, and after some arcane preparation Swyth met with the informant at the stage with the rest of us as backup by the lantern street orphanage.</p><p></p><p>The switch went smoothly, and the price was a map of Cauldron showing an X where just outside the rim, marking an entrance to the empty lava pipes below. We decided to rest up for the night, and press our new lead the next morning. </p><p></p><p><em>Year of Wild Magic, Marpenoth 20</em></p><p>You are with me again Mistress, in full force. </p><p></p><p>Vlada found the tunnel with ease with the aid of the map, I doubt we could have found it without it. Using stealth we moved forward and came to a small cliff overlooking a lake and some ruins. The structures seemed alien in nature, but the guards we found in the winch room where normal enough. One died to Erold's axe while the other quickly surrendered. Manacled and question, he revealed several interesting details about what we might find below. </p><p></p><p>Swyth then lowered the rest of us in the elevator and then followed suit by transforming himself into a winged elf. I have never seen such a creature, but it was a very useful spell indeed. We proceeded to investigate the winch room at the other end, but all we found was a collapsing wall. I had to save an unconscious Swyth from under the rubble, and both Erold and Vlada where hurt as well. </p><p></p><p>We where worried that the sound might have roused the attention of the cultists, so we immediately moved to the closest door. The meeting hall beyond was lit and obviously in use, but no cultists where about. Behind a second door we found thin threads tied to doorbells and a collapsing roof. Vlada quickly disarmed it before we moved on. Behind the door we heard voices, prepared accordingly and killed the four cultists in the room beyond before they knew what hit them. </p><p></p><p>We moved on and found a long corridor with many doors; we started working from one end and heard voices behind one door. We opened it and charged immediately, when only one cultist remained a door opened behind us and another three joined the fray. It took a few seconds before we could regroup, but in the end they had little chance against our superior marksmen and Erold’s martial might. </p><p></p><p>What woke our ire now was however that a door that we had seen as closed before was now open by just an inch. We moved through it and found a library and a desk. Heion cast a spell of detect magic, and saw that the only other door was covered in magic. Suspecting it to be an arcane lock, we moved on to secure possible other exits from the room. </p><p></p><p>We then found a door made of stone that was barred from the other side, Darius and Erold where not able to breach it with the portable ram and so we left it for later. We then backtracked and opened the door into the armory. Nothing perked our interest here, so we headed back to the long corridor. Behind the next door was a tunnel full of cobwebs, we decided that it was not the best place to continue our search, so we closed the door and opened another into an empty store room. Something perked Heion's attention in this room, as he stopped in one corner indicating that there was a secret door there. We decided to mark it out and head back to the cobweb full tunnel. </p><p></p><p>Vlada found some tracks on the floor here, in the shape of small Halfling sized feet. Ever on alert, we moved on through the passage, wondering what creatures might consider living in tunnels such as these.</p></blockquote><p></p>
[QUOTE="evilash, post: 2163610, member: 8625"] [i]Year of Wild Magic, Marpenoth 18[/i] Dark magic is at work in Cauldron today, I can feel it in my heart. With Sarcem dead and the wands missing, we set about trying to find them. We divided ourselves into three groups with Erold leading an expedition of temple guards to the Lucky Monkey to retrieve the corpses and possible missed clues. Swyth created two pictures of the red haired woman from the description by Shensen, which he and Vlada then used to work the streets with. Their efforts rewarded them with a name but nothing much else. We now knew the name of Sarcem’s nemesis, Triel Eldurast. Myself and Heion followed a hunch, that the death of Sarcem might be related to the deaths of the Lathander clergy earlier this year. After talking to the remaining Lathander cleric, we concluded that this was simply not the case. It had been a tragic accident and he held no suspicions around their death that foul play might have been involved. He and I seem to get along nicely; it is good to have another friendly face in Cauldron. As night closed, Erold returned and we placed the corpses in the temple of Tyr, guards where placed for the night as we drifted off into uneasy sleep. [i]Year of Wild Magic, Marpenoth 19[/i] I feel nauseated over what I am to do today, but it is for the good of the city and I can ask this of no other unless I am prepared to do it myself. Swyth, Vlada and the now returned Darius continued to work the streets, there was little new to be learned, and they returned to our lunch meeting at the Morkoth empty handed. I, Heion and Erold entered the crypt where Tongueater's corpse lay on a table waiting for us. Eager to get the dirty work out of the way, I instructed them to be silent no matter what happened and began casting the spell to call Tongueater's spirit from beyond the grave and answer my questions. My first question was: [i]"If I wanted to meet Triel Eldurast, where should I go?"[/i] The answer from the ghastly corpse was. [i]"The ruins on the shore of the phantom lake"[/i] Both Erold and Heion shook their heads, neither knew of any such place, but I chanced it and asked: [i]"What is Triel Eldurast's plan for the wands?"[/i] The answer was unsatisfying to say the least: [i]"Fear... gold... power...."[/i] I will need more practice with asking such questions in the future, even though I hope never to have to disturb a corpse again like this. After meeting again for lunch and finding out that not even Swyth knew of such a place, we felt quite desperate. We sought out Shensen again, and she didn't know either. She did however promise us to ask around. Later that same day we got lucky, a child offered Swyth a piece of paper, on which it was written a message for him to come to the stage down by the lake by midnight, alone and with 500 gp. We saw no other choice but to answer the call, and after some arcane preparation Swyth met with the informant at the stage with the rest of us as backup by the lantern street orphanage. The switch went smoothly, and the price was a map of Cauldron showing an X where just outside the rim, marking an entrance to the empty lava pipes below. We decided to rest up for the night, and press our new lead the next morning. [i]Year of Wild Magic, Marpenoth 20[/i] You are with me again Mistress, in full force. Vlada found the tunnel with ease with the aid of the map, I doubt we could have found it without it. Using stealth we moved forward and came to a small cliff overlooking a lake and some ruins. The structures seemed alien in nature, but the guards we found in the winch room where normal enough. One died to Erold's axe while the other quickly surrendered. Manacled and question, he revealed several interesting details about what we might find below. Swyth then lowered the rest of us in the elevator and then followed suit by transforming himself into a winged elf. I have never seen such a creature, but it was a very useful spell indeed. We proceeded to investigate the winch room at the other end, but all we found was a collapsing wall. I had to save an unconscious Swyth from under the rubble, and both Erold and Vlada where hurt as well. We where worried that the sound might have roused the attention of the cultists, so we immediately moved to the closest door. The meeting hall beyond was lit and obviously in use, but no cultists where about. Behind a second door we found thin threads tied to doorbells and a collapsing roof. Vlada quickly disarmed it before we moved on. Behind the door we heard voices, prepared accordingly and killed the four cultists in the room beyond before they knew what hit them. We moved on and found a long corridor with many doors; we started working from one end and heard voices behind one door. We opened it and charged immediately, when only one cultist remained a door opened behind us and another three joined the fray. It took a few seconds before we could regroup, but in the end they had little chance against our superior marksmen and Erold’s martial might. What woke our ire now was however that a door that we had seen as closed before was now open by just an inch. We moved through it and found a library and a desk. Heion cast a spell of detect magic, and saw that the only other door was covered in magic. Suspecting it to be an arcane lock, we moved on to secure possible other exits from the room. We then found a door made of stone that was barred from the other side, Darius and Erold where not able to breach it with the portable ram and so we left it for later. We then backtracked and opened the door into the armory. Nothing perked our interest here, so we headed back to the long corridor. Behind the next door was a tunnel full of cobwebs, we decided that it was not the best place to continue our search, so we closed the door and opened another into an empty store room. Something perked Heion's attention in this room, as he stopped in one corner indicating that there was a secret door there. We decided to mark it out and head back to the cobweb full tunnel. Vlada found some tracks on the floor here, in the shape of small Halfling sized feet. Ever on alert, we moved on through the passage, wondering what creatures might consider living in tunnels such as these. [/QUOTE]
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