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<blockquote data-quote="Ao the Overkitty" data-source="post: 4700827" data-attributes="member: 9758"><p><strong>Session 81 - The Unconquered Sun Brings Death to Others</strong></p><p></p><p>Session 81</p><p><em>Synopsis of 11/24/08</em></p><p></p><p><strong>The Unconquered Sun Brings Death to Others</strong></p><p><strong>Subtitle: Definite Kill Zone</strong></p><p><strong>Alternate Subtitle: I'm only required to show you two of them, mom!</strong></p><p><strong><em>By Ao the Overkitty</em></strong></p><p></p><p></p><p>Before they did anything else, Gareth went and collected the brewer's skull. Gareth remarked it was a good skull. He tried to make it act like a ventriloquist dummy. A-Dom commented on how it required widening of holes to make that effective. Well, either that or NECROMANCY! A-Dom asked for a refresher on what they needed to accomplish in Sijan.</p><p></p><ul> <li data-xf-list-type="ul">Collect Brewer's Skull <strong>DONE</strong></li> <li data-xf-list-type="ul">Construct Wyld-Protecting Coffin</li> <li data-xf-list-type="ul">Get Mortician's okay for lanterns <strong>DONE (with inspection proviso)</strong></li> <li data-xf-list-type="ul">Build, distribute, and light 100 lanterns</li> <li data-xf-list-type="ul">Find remaining bound servitors of Jade's Luck (ex-pirates)</li> <li data-xf-list-type="ul">Find Voodoo Mice</li> <li data-xf-list-type="ul">Install Undead Monkey Butler in Wretch's Tomb, SAFELY</li> </ul><p></p><p>Gareth had Tiger look over the lantern placement plan to make sure it didn't have any occult significance. He said it was just a street layout. </p><p></p><p>Paul: The city is run by a Deathlord. I can't make it much worse.</p><p></p><p>Gareth created the lanterns and A-Dom distributed them, according to the plan. The Mortician was then told that the lanterns were ready for inspection. The Shining Mask of Heroic Justice came around and straightened a few of the lanterns before giving the okay. A-Dom lit the lanterns.</p><p></p><p>Paul: Huzzah, you're done!</p><p></p><ul> <li data-xf-list-type="ul">Get Mortician's okay for lanterns <strong>DONE</strong></li> <li data-xf-list-type="ul">Build, distribute, and light 100 lanterns <strong>DONE</strong></li> </ul><p></p><p>The group then talked about how he seemed to be the only Deathknight around. It was postulated that maybe there were several Shining Masks of Heroic Justice and they were just identical siblings or look-a-likes. This got into a discussion of Deathlord's exalting only identical twins, triplets, or look-a-likes at the same time.</p><p></p><p>A-Dom was starting to have doubts about installing the monkey butler in the Manse. He was worried about triggering the pins again. There was a long discussion of how to install him safely and keep him from touching anything that would cause the pins to shoot. A-Dom didn't like the concept of telling Foursey to just sit there. After all twiddling your thumbs gets boring after a while; even if you have four of them.</p><p></p><p>The group wandered over to look at the destruction zone from the pins. The area around Wretch's tomb was now filled with low-lying mausoleums. Jade's Luck talked about putting up signs around the area saying <strong>Definite Kill Zone</strong>. This got into a discussion of how the Manse could be used as an execution device. Offenders could be put up on stakes within the kill zone. The worst offender could be catapulted onto the pins, initiating the destruction. A more lenient idea was to stake a person up in front of the Manse for a number of days, depending upon the crime. If the Manse didn't explode during that time, they were free. Someone thought it would be a good idea to give these ideas to the Mortician.</p><p></p><p>Jade's Luck asked if A-Dom needed to look after the small child while he was in the tomb. He looked confused for a few moments.</p><p></p><p>A-Dom: Oh that's right, my son!</p><p></p><p>A-Dom, Tiger and Foursey went up the Manse and inside. A-Dom went about inside the Manse marking places Foursey wasn't to go (to prevent pin explosion). A-Dom and Foursey had a conversation in which A-Dom explained that Foursey was to do butler type things. This was explained as dusting and serving tea. Foursey tried to convey something through pantomime and failed. A-Dom told him to try again. Foursey tried the exact same pantomime. A-Dom handed him a piece of paper and a writing utensil and was told to draw it. Foursey drew a banana and looked disappointed. Through questioning, A-Dom managed to figure out that Foursey was asking if he was supposed to kill intruders. A-Dom told him he wasn't good at fighting and he should hide from intruders; unless they were friendly, whom he should serve them tea. Foursey had trouble determining friendliness, so he was just told to hide from anyone who wasn't part of the Circle. More confusing instructions were given before A-Dom and Tiger went to check the timer. It said 25 years. They left the Manse.</p><p></p><ul> <li data-xf-list-type="ul">Install Undead Monkey Butler in Wretch's Tomb, SAFELY <strong>DONE (time will tell on the safely part)</strong></li> </ul><p></p><p>Jade's Luck wandered off to the Inn to go talk to Fatty. She found a much skinnier Fatty tending bar. He was very happy to see her. When asked, he said it was very hard to get good ingredients here. She asked him if he wanted to leave. He emphatically said yes. When asked about the other two, he told her that Jim was a Gravedigger now and would likely also want to return. He said that Salty Frank had run off to become a bandit. It wasn't piracy, because he wasn't on a boat, but it was piracy like, since he was stealing. Fatty found the banditry concept a little weird. Jade's Luck asked about the Voodoo Mice and Fatty said they were around and still weird. He said they hung around the fresher tombs and had taken on a Death theme. He said they hunted and sacrificed other mice. Fatty asked when they were leaving. Jade's Luck explained that they were working on making a box that they could use to transport them through the Wyld Portal and back to the West. Jim was contacted (either by Jade's Luck or Fatty) and brought up to speed. He wanted to leave as well. Jade's Luck then went off in search of Gareth.</p><p></p><ul> <li data-xf-list-type="ul">Find remaining bound servitors of Jade's Luck (ex-pirates) <strong>DONE</strong></li> </ul><p></p><p>While Jade's Luck was at the Inn, Gareth used his investigative skills to find the Voodoo Mice. Near the fresher tombs, he found a little mouse village made of skulls. Gareth gave the shout of greeting.</p><p></p><p>Gareth: Zug Zug, Shoga!</p><p></p><p>Little mice came out of the skulls, dressed in masks and funeral shrouds.</p><p></p><p>Mice: Shawoona!</p><p></p><p>He talked to them for a little bit. They still worshipped the Unconquered Sun. They made sacrifices to him regularly. <em>The Unconquered Sun Brings Death to Others</em>. He asked them if they wanted to go back to the place with all the water. They said they were happy here. Gareth decided to make them better by teaching them all Wits. While he was teaching, Jade's Luck wandered up. He let her know that the mice were staying and he was teaching them. He asked her if she could teach them something as well, but then remembered she didn't speak their language. She said she could probably use shadow puppets to get points across, depending upon the subject matter. He asked her if she could teach them Perception, or possibly Intelligence. She said Perception would be easier to teach and used a lot of spotting exercises (Find the real mouse, find the sun, etc) to teach them. After they were done, Gareth and Jade's Luck left the mice. </p><p></p><ul> <li data-xf-list-type="ul">Find Voodoo Mice <strong>DONE</strong></li> </ul><p></p><p>The Circle got back together to discuss the coffin and the ex-pirates. They were unsure just where they were going to put the ex-pirates. Jade's Luck suggested Fatty could live on the ship and go back to cooking for us.</p><p></p><p>A-Dom: And when he dies I could raise him and he could still cook for us!</p><p></p><p>A-Dom's comment was generally thought of to be a bad idea. He went on to talk about how they could bury him in effigy. It was a very confusing conversation.</p><p></p><p>Other thoughts for Fatty was to set him up with a job at an inn in Atlantis, since he seemed to like that. What to do with Jim wasn't discussed.</p><p></p><p>They started discussing the coffin planning out it's requirements. The group got into an involved discussion of add-ons involving a magical sign that told the occupant whether or not they were in the Wyld at the moment. Tiger shot these ideas down completely. </p><p></p><p>They ended up deciding that the coffin needed air, needed to protect from the Wyld, and shouldn't be able to be opened from the inside while in the Wyld.</p><p></p><p>Magical Components for Wyld-Protecting Box (Coffin): <ul> <li data-xf-list-type="ul">air spirit</li> <li data-xf-list-type="ul">something that symbolizes anti-Wyld</li> <li data-xf-list-type="ul">something that represents locking or spots the Wyld</li> </ul><p></p><p>There was then a long discussion about what each of these things could be ensued. The ideas for the symbol of anti-Wyld were a book of laws, a Wyld-repelling diagram, and adamite. They ultimately decided on Gareth scribing all of the laws of Abalon upon the box in very fine script (to the point where it took someone of A-Dom's perception to read them). A-Dom would help with this part.</p><p>The ideas for the symbol of locking or spotting the Wyld were wedding bands, a chain, Celtic knotwork, a parakeet (like a canary for mines, but bigger), and a Wyld-crafted animal that senses the Wyld. Liz found it interesting that Ryan took Gareth's suggestion of the wedding bands and immediately came up with a chain, saying he felt marriage was a prison. After Ryan was finished explaining/backpedaling, they ultimately decided to go with the Celtic knotwork. This would, after all, require less larceny on A-Dom's part, since otherwise he'd have to steal some wedding bands.</p><p></p><p>The group assembled the necessary items and constructed the coffin. Once it was complete, they discussed testing it. A-Dom said they'd send Jim through first to test. Jade's Luck didn't like this idea, since she was contractually obligated to look out for them.</p><p></p><p>A-Dom: Fatty has had a name since the beginning. Jim was only recently named. He's expendable!</p><p></p><p>It was suggested they get a street urchin to test the coffin with. She liked that idea less. A-Dom volunteered to be the test victim, but Tiger pointed out that he was already naturally resistant to the Wyld (at least, more so than a mortal).</p><p></p><p>During this conversation, Gareth realized that they still had the problem of NoNo never having been to the West and brought this up. Some thought the box would protect the occupant from this effect, others didn't. Tiger said that the artifact was still new enough that they could wedge in another feature. They discussed needing something that symbolized belonging, so that the Wyld portal would accept the coffin and its contents at its destination. Gareth proposed religious texts, since they promote a sense of belonging. Citizenship papers were discussed. Finally A-Dom went off to talk to the Mortician about a deed for a funeral plot. A-Dom came back from the Mortician with a deed for a large plot of land in Sijan (for an Anathema tomb), which included citizenship in Sijan and others things.</p><p></p><p>I don't believe A-Dom mentioned to the others how he paid for this (he agreed to hunt down the Mortician's missing box).</p><p></p><p>Gareth slipped the deed into a panel in the coffin and Tiger added it into the workings.</p><p></p><p><strong>Wyld-Protecting Box (Coffin):</strong> <em>Allows contents to be safely transported through the Wyld, cannot be opened from the inside while within the Wyld and allows contents to be brought through the Wyld Portal, regardless of whether or not they have been to the destination before.</em></p><ul> <li data-xf-list-type="ul">air spirit</li> <li data-xf-list-type="ul">something that symbolizes anti-Wyld (laws of Abalon)</li> <li data-xf-list-type="ul">something that represents locking or spots the Wyld (Celtic knotwork)</li> <li data-xf-list-type="ul">something that symbolizes belonging (deed to plot in Sijan, including citizenship)</li> </ul><p></p><p>List of Things To Do In Sijan: <ul> <li data-xf-list-type="ul">Collect Brewer's Skull <strong>DONE</strong></li> <li data-xf-list-type="ul">Construct Wyld-Protecting Coffin <strong>DONE</strong></li> <li data-xf-list-type="ul">Get Mortician's okay for lanterns <strong>DONE</strong></li> <li data-xf-list-type="ul">Build, distribute, and light 100 lanterns <strong>DONE</strong></li> <li data-xf-list-type="ul">Find remaining bound servitors of Jade's Luck (ex-pirates) <strong>DONE</strong></li> <li data-xf-list-type="ul">Find Voodoo Mice <strong>DONE</strong></li> <li data-xf-list-type="ul">Install Undead Monkey Butler in Wretch's Tomb, SAFELY <strong>DONE</strong></li> </ul><p></p><p>With Fatty, Jim, NoNo and the coffin, the Circle made the two day hike to the island nearby Tiger had directed the portal to. They really didn't discuss who was riding through in the box so much as NoNo was put in it and they carried the coffin through into the Elemental Manse. They opened the box up and checked NoNo over. He was fine, so they brought the box back through and repeated for Jim and Fatty.</p><p></p><p>Monkeys were given the responsibility of looking after NoNo for a while. Fatty quickly found his way to the kitchens. Monkeys reported problems of Fatty ordering them around and eating the raw ingredients before they could be cooked.</p><p></p><p>The concept of bringing NoNo to see A-Dom's mother was brought up. He said no, since he was supposed to bring her to see the grandkids, not the other way around. Since they were going to Uk-Luk-Muk-Muk-Chuk and they now had the coffin, Gareth asked A-Dom if he wanted to take his mother along to see her grandkids. He latched onto that idea and started formulating a plan to dump NoNo on her.</p><p></p><p>He read over the coffin to verify they wouldn't be breaking any laws before they set out. He remembered that you could only carry an empty coffin on specific days, so they waited around the Manse for a few days. Well, he initially talked about filling it with various things (his kid, rocks, a monkey, a corpse), but decided to just wait.</p><p></p><p>Fatty made himself at home in the Manse kitchen. What Jim did was not discussed. Jade's Luck went to check on the village, which was doing fine.</p><p></p><p>Once it was the appropriate day for empty coffin carrying, they left NoNo with the monkeys and went through the Portal to Abalon. A-Dom greeted his mother and asked her if she wanted to go see her grandkids. He didn't really explain what was going to happen, he just ushered her to the portal to show her (which is funny, since only Jade's Luck and Tiger can see the portal). He told her to get in the box and they'd take her to his island through the portal. She did, so they went back to Elemental Island, where he let his mother out of the box to show her she was in 'the Manse.' Jade's Luck called for the monkeys to bring NoNo, which they did (and were once again happy to be rid of him). Introductions were made. NoNo swore at her. A-Dom told him he shouldn't do that because that she was his grandmother. NoNo didn't know what that was, so Jade's Luck explained that they were people who give you candy if you're good. He demanded candy. A-Dom slipped his mother some sun drops for her to give him. She was delighted to spend time with the little terror, but when A-Dom brought up the story of how his poor mother had died in child birth and how he needed someone to take care of him, she told A-Dom she was enjoying being a GRANDmother. He considered letting the child be raised by the monkeys, but that was rejected by the others. He tried convincing his mother a little more and she told him that perhaps he should be telling this sob story to his wife. He accepted this.</p><p></p><p>A-Dom's mother went back in the box and they retuned the portal to Uk-Luk-Muk-Muk-Chuk. Once through, she was let out and they went back for NoNo. More introductions were made, which was harder since his mother didn't speak their language. She was impressed by the number of children, but when shown the book, she started asking where the others were. She voiced that they needed to go visit them next.</p><p></p><p>A-Dom (face in hand): I'm only required to show you two of them, mom!</p><p></p><p>After meeting the children, she asked where the forge was so she could go make presents. The group looked at each other and explained that they weren't a metal-working society, but if they gave Gareth a few minutes there would be one.</p><p></p><p>A-Dom: They do all have little clubs. Watch out for your knees. They look just like mine. *pulls out his club* </p><p></p><p>While A-Dom introduced his mother to his wife, Gareth made a forge. Then his mother was left alone in the forge for a little bit while A-Dom talked to his wife.</p><p></p><p>A-Dom (bashful): Wife, While I was away, I had a child with another woman.</p><p></p><p>A-Dom's Wife: Yes, you do these things....</p><p></p><p>He then explained how he needed someone to care for NoNo. She sighed and said she'd find someone.</p><p></p><p>A-Dom: You're such a good wife. And here is a random gift!</p><p></p><p>A-Dom stuck his hand behind his back, towards Jade's Luck. When a gift didn't immediately appear, he looked at her expectantly. Jade's Luck handed him a little statue that was a perfect representation of A-Dom (which she had gotten from Gareth). A-Dom handed it over to his wife, then noticed the statue was wearing a dress.</p><p></p><p>A-Dom asked his mother if she wanted to stay with the grandkids for a little while. She said she hadn't planned for an extended trip and asked if she could have a week back at her shop to prepare for a week away. He said sure.</p><p></p><p>So, two weeks passed while A-Dom dealt with his mother and his children. During that time, the Keg of Everlasting Beer was built back at the Elemental Manse (and Gareth attuned it). It had to be taken away from Fatty, because he was drowning himself in the beer. Jade's Luck stopped by the Island of the Younger Sun to see how things were going there.</p><p></p><p>The Circle got back together at the Elemental Manse and discussed what they were going to do next. Jade's Luck brought up finding the Censor, but a consensus was reached that that was an 'if you can' thing and just wandering around the Western Wyld looking for him wasn't exactly a productive plan. Gareth ran through the list. They had recently messed with the Wyld a bit by turning large chunks back into Creation, so that could be checked for a little bit. He liked the idea of messing up the Lintha Pirates. It was pointed out that they might have a means of locating them in their midst (Fatty and Jim). Jade's Luck didn't exactly like that, since that might involve making their heads explode.</p><p></p><p>There was talk about creating a new, pirate hunting vessel. The concept of a submersible vessel was brought up so that they could deal with any sea demons. This would mean it would require it to be an artifact boat, though.</p></blockquote><p></p>
[QUOTE="Ao the Overkitty, post: 4700827, member: 9758"] [b]Session 81 - The Unconquered Sun Brings Death to Others[/b] Session 81 [i]Synopsis of 11/24/08[/i] [b]The Unconquered Sun Brings Death to Others Subtitle: Definite Kill Zone Alternate Subtitle: I'm only required to show you two of them, mom! [i]By Ao the Overkitty[/i][/b] Before they did anything else, Gareth went and collected the brewer's skull. Gareth remarked it was a good skull. He tried to make it act like a ventriloquist dummy. A-Dom commented on how it required widening of holes to make that effective. Well, either that or NECROMANCY! A-Dom asked for a refresher on what they needed to accomplish in Sijan. [list] [*]Collect Brewer's Skull [b]DONE[/b] [*]Construct Wyld-Protecting Coffin [*]Get Mortician's okay for lanterns [b]DONE (with inspection proviso)[/b] [*]Build, distribute, and light 100 lanterns [*]Find remaining bound servitors of Jade's Luck (ex-pirates) [*]Find Voodoo Mice [*]Install Undead Monkey Butler in Wretch's Tomb, SAFELY[/list] Gareth had Tiger look over the lantern placement plan to make sure it didn't have any occult significance. He said it was just a street layout. Paul: The city is run by a Deathlord. I can't make it much worse. Gareth created the lanterns and A-Dom distributed them, according to the plan. The Mortician was then told that the lanterns were ready for inspection. The Shining Mask of Heroic Justice came around and straightened a few of the lanterns before giving the okay. A-Dom lit the lanterns. Paul: Huzzah, you're done! [list] [*]Get Mortician's okay for lanterns [b]DONE[/b] [*]Build, distribute, and light 100 lanterns [b]DONE[/b][/list] The group then talked about how he seemed to be the only Deathknight around. It was postulated that maybe there were several Shining Masks of Heroic Justice and they were just identical siblings or look-a-likes. This got into a discussion of Deathlord's exalting only identical twins, triplets, or look-a-likes at the same time. A-Dom was starting to have doubts about installing the monkey butler in the Manse. He was worried about triggering the pins again. There was a long discussion of how to install him safely and keep him from touching anything that would cause the pins to shoot. A-Dom didn't like the concept of telling Foursey to just sit there. After all twiddling your thumbs gets boring after a while; even if you have four of them. The group wandered over to look at the destruction zone from the pins. The area around Wretch's tomb was now filled with low-lying mausoleums. Jade's Luck talked about putting up signs around the area saying [b]Definite Kill Zone[/b]. This got into a discussion of how the Manse could be used as an execution device. Offenders could be put up on stakes within the kill zone. The worst offender could be catapulted onto the pins, initiating the destruction. A more lenient idea was to stake a person up in front of the Manse for a number of days, depending upon the crime. If the Manse didn't explode during that time, they were free. Someone thought it would be a good idea to give these ideas to the Mortician. Jade's Luck asked if A-Dom needed to look after the small child while he was in the tomb. He looked confused for a few moments. A-Dom: Oh that's right, my son! A-Dom, Tiger and Foursey went up the Manse and inside. A-Dom went about inside the Manse marking places Foursey wasn't to go (to prevent pin explosion). A-Dom and Foursey had a conversation in which A-Dom explained that Foursey was to do butler type things. This was explained as dusting and serving tea. Foursey tried to convey something through pantomime and failed. A-Dom told him to try again. Foursey tried the exact same pantomime. A-Dom handed him a piece of paper and a writing utensil and was told to draw it. Foursey drew a banana and looked disappointed. Through questioning, A-Dom managed to figure out that Foursey was asking if he was supposed to kill intruders. A-Dom told him he wasn't good at fighting and he should hide from intruders; unless they were friendly, whom he should serve them tea. Foursey had trouble determining friendliness, so he was just told to hide from anyone who wasn't part of the Circle. More confusing instructions were given before A-Dom and Tiger went to check the timer. It said 25 years. They left the Manse. [list] [*]Install Undead Monkey Butler in Wretch's Tomb, SAFELY [b]DONE (time will tell on the safely part)[/b][/list] Jade's Luck wandered off to the Inn to go talk to Fatty. She found a much skinnier Fatty tending bar. He was very happy to see her. When asked, he said it was very hard to get good ingredients here. She asked him if he wanted to leave. He emphatically said yes. When asked about the other two, he told her that Jim was a Gravedigger now and would likely also want to return. He said that Salty Frank had run off to become a bandit. It wasn't piracy, because he wasn't on a boat, but it was piracy like, since he was stealing. Fatty found the banditry concept a little weird. Jade's Luck asked about the Voodoo Mice and Fatty said they were around and still weird. He said they hung around the fresher tombs and had taken on a Death theme. He said they hunted and sacrificed other mice. Fatty asked when they were leaving. Jade's Luck explained that they were working on making a box that they could use to transport them through the Wyld Portal and back to the West. Jim was contacted (either by Jade's Luck or Fatty) and brought up to speed. He wanted to leave as well. Jade's Luck then went off in search of Gareth. [list] [*]Find remaining bound servitors of Jade's Luck (ex-pirates) [b]DONE[/b][/list] While Jade's Luck was at the Inn, Gareth used his investigative skills to find the Voodoo Mice. Near the fresher tombs, he found a little mouse village made of skulls. Gareth gave the shout of greeting. Gareth: Zug Zug, Shoga! Little mice came out of the skulls, dressed in masks and funeral shrouds. Mice: Shawoona! He talked to them for a little bit. They still worshipped the Unconquered Sun. They made sacrifices to him regularly. [i]The Unconquered Sun Brings Death to Others[/i]. He asked them if they wanted to go back to the place with all the water. They said they were happy here. Gareth decided to make them better by teaching them all Wits. While he was teaching, Jade's Luck wandered up. He let her know that the mice were staying and he was teaching them. He asked her if she could teach them something as well, but then remembered she didn't speak their language. She said she could probably use shadow puppets to get points across, depending upon the subject matter. He asked her if she could teach them Perception, or possibly Intelligence. She said Perception would be easier to teach and used a lot of spotting exercises (Find the real mouse, find the sun, etc) to teach them. After they were done, Gareth and Jade's Luck left the mice. [list] [*]Find Voodoo Mice [b]DONE[/b][/list] The Circle got back together to discuss the coffin and the ex-pirates. They were unsure just where they were going to put the ex-pirates. Jade's Luck suggested Fatty could live on the ship and go back to cooking for us. A-Dom: And when he dies I could raise him and he could still cook for us! A-Dom's comment was generally thought of to be a bad idea. He went on to talk about how they could bury him in effigy. It was a very confusing conversation. Other thoughts for Fatty was to set him up with a job at an inn in Atlantis, since he seemed to like that. What to do with Jim wasn't discussed. They started discussing the coffin planning out it's requirements. The group got into an involved discussion of add-ons involving a magical sign that told the occupant whether or not they were in the Wyld at the moment. Tiger shot these ideas down completely. They ended up deciding that the coffin needed air, needed to protect from the Wyld, and shouldn't be able to be opened from the inside while in the Wyld. Magical Components for Wyld-Protecting Box (Coffin):[list] [*]air spirit [*]something that symbolizes anti-Wyld [*]something that represents locking or spots the Wyld[/list] There was then a long discussion about what each of these things could be ensued. The ideas for the symbol of anti-Wyld were a book of laws, a Wyld-repelling diagram, and adamite. They ultimately decided on Gareth scribing all of the laws of Abalon upon the box in very fine script (to the point where it took someone of A-Dom's perception to read them). A-Dom would help with this part. The ideas for the symbol of locking or spotting the Wyld were wedding bands, a chain, Celtic knotwork, a parakeet (like a canary for mines, but bigger), and a Wyld-crafted animal that senses the Wyld. Liz found it interesting that Ryan took Gareth's suggestion of the wedding bands and immediately came up with a chain, saying he felt marriage was a prison. After Ryan was finished explaining/backpedaling, they ultimately decided to go with the Celtic knotwork. This would, after all, require less larceny on A-Dom's part, since otherwise he'd have to steal some wedding bands. The group assembled the necessary items and constructed the coffin. Once it was complete, they discussed testing it. A-Dom said they'd send Jim through first to test. Jade's Luck didn't like this idea, since she was contractually obligated to look out for them. A-Dom: Fatty has had a name since the beginning. Jim was only recently named. He's expendable! It was suggested they get a street urchin to test the coffin with. She liked that idea less. A-Dom volunteered to be the test victim, but Tiger pointed out that he was already naturally resistant to the Wyld (at least, more so than a mortal). During this conversation, Gareth realized that they still had the problem of NoNo never having been to the West and brought this up. Some thought the box would protect the occupant from this effect, others didn't. Tiger said that the artifact was still new enough that they could wedge in another feature. They discussed needing something that symbolized belonging, so that the Wyld portal would accept the coffin and its contents at its destination. Gareth proposed religious texts, since they promote a sense of belonging. Citizenship papers were discussed. Finally A-Dom went off to talk to the Mortician about a deed for a funeral plot. A-Dom came back from the Mortician with a deed for a large plot of land in Sijan (for an Anathema tomb), which included citizenship in Sijan and others things. I don't believe A-Dom mentioned to the others how he paid for this (he agreed to hunt down the Mortician's missing box). Gareth slipped the deed into a panel in the coffin and Tiger added it into the workings. [b]Wyld-Protecting Box (Coffin):[/b] [i]Allows contents to be safely transported through the Wyld, cannot be opened from the inside while within the Wyld and allows contents to be brought through the Wyld Portal, regardless of whether or not they have been to the destination before.[/i] [list] [*]air spirit [*]something that symbolizes anti-Wyld (laws of Abalon) [*]something that represents locking or spots the Wyld (Celtic knotwork) [*]something that symbolizes belonging (deed to plot in Sijan, including citizenship)[/list] List of Things To Do In Sijan:[list] [*]Collect Brewer's Skull [b]DONE[/b] [*]Construct Wyld-Protecting Coffin [b]DONE[/b] [*]Get Mortician's okay for lanterns [b]DONE[/b] [*]Build, distribute, and light 100 lanterns [b]DONE[/b] [*]Find remaining bound servitors of Jade's Luck (ex-pirates) [b]DONE[/b] [*]Find Voodoo Mice [b]DONE[/b] [*]Install Undead Monkey Butler in Wretch's Tomb, SAFELY [b]DONE[/b] [/list] With Fatty, Jim, NoNo and the coffin, the Circle made the two day hike to the island nearby Tiger had directed the portal to. They really didn't discuss who was riding through in the box so much as NoNo was put in it and they carried the coffin through into the Elemental Manse. They opened the box up and checked NoNo over. He was fine, so they brought the box back through and repeated for Jim and Fatty. Monkeys were given the responsibility of looking after NoNo for a while. Fatty quickly found his way to the kitchens. Monkeys reported problems of Fatty ordering them around and eating the raw ingredients before they could be cooked. The concept of bringing NoNo to see A-Dom's mother was brought up. He said no, since he was supposed to bring her to see the grandkids, not the other way around. Since they were going to Uk-Luk-Muk-Muk-Chuk and they now had the coffin, Gareth asked A-Dom if he wanted to take his mother along to see her grandkids. He latched onto that idea and started formulating a plan to dump NoNo on her. He read over the coffin to verify they wouldn't be breaking any laws before they set out. He remembered that you could only carry an empty coffin on specific days, so they waited around the Manse for a few days. Well, he initially talked about filling it with various things (his kid, rocks, a monkey, a corpse), but decided to just wait. Fatty made himself at home in the Manse kitchen. What Jim did was not discussed. Jade's Luck went to check on the village, which was doing fine. Once it was the appropriate day for empty coffin carrying, they left NoNo with the monkeys and went through the Portal to Abalon. A-Dom greeted his mother and asked her if she wanted to go see her grandkids. He didn't really explain what was going to happen, he just ushered her to the portal to show her (which is funny, since only Jade's Luck and Tiger can see the portal). He told her to get in the box and they'd take her to his island through the portal. She did, so they went back to Elemental Island, where he let his mother out of the box to show her she was in 'the Manse.' Jade's Luck called for the monkeys to bring NoNo, which they did (and were once again happy to be rid of him). Introductions were made. NoNo swore at her. A-Dom told him he shouldn't do that because that she was his grandmother. NoNo didn't know what that was, so Jade's Luck explained that they were people who give you candy if you're good. He demanded candy. A-Dom slipped his mother some sun drops for her to give him. She was delighted to spend time with the little terror, but when A-Dom brought up the story of how his poor mother had died in child birth and how he needed someone to take care of him, she told A-Dom she was enjoying being a GRANDmother. He considered letting the child be raised by the monkeys, but that was rejected by the others. He tried convincing his mother a little more and she told him that perhaps he should be telling this sob story to his wife. He accepted this. A-Dom's mother went back in the box and they retuned the portal to Uk-Luk-Muk-Muk-Chuk. Once through, she was let out and they went back for NoNo. More introductions were made, which was harder since his mother didn't speak their language. She was impressed by the number of children, but when shown the book, she started asking where the others were. She voiced that they needed to go visit them next. A-Dom (face in hand): I'm only required to show you two of them, mom! After meeting the children, she asked where the forge was so she could go make presents. The group looked at each other and explained that they weren't a metal-working society, but if they gave Gareth a few minutes there would be one. A-Dom: They do all have little clubs. Watch out for your knees. They look just like mine. *pulls out his club* While A-Dom introduced his mother to his wife, Gareth made a forge. Then his mother was left alone in the forge for a little bit while A-Dom talked to his wife. A-Dom (bashful): Wife, While I was away, I had a child with another woman. A-Dom's Wife: Yes, you do these things.... He then explained how he needed someone to care for NoNo. She sighed and said she'd find someone. A-Dom: You're such a good wife. And here is a random gift! A-Dom stuck his hand behind his back, towards Jade's Luck. When a gift didn't immediately appear, he looked at her expectantly. Jade's Luck handed him a little statue that was a perfect representation of A-Dom (which she had gotten from Gareth). A-Dom handed it over to his wife, then noticed the statue was wearing a dress. A-Dom asked his mother if she wanted to stay with the grandkids for a little while. She said she hadn't planned for an extended trip and asked if she could have a week back at her shop to prepare for a week away. He said sure. So, two weeks passed while A-Dom dealt with his mother and his children. During that time, the Keg of Everlasting Beer was built back at the Elemental Manse (and Gareth attuned it). It had to be taken away from Fatty, because he was drowning himself in the beer. Jade's Luck stopped by the Island of the Younger Sun to see how things were going there. The Circle got back together at the Elemental Manse and discussed what they were going to do next. Jade's Luck brought up finding the Censor, but a consensus was reached that that was an 'if you can' thing and just wandering around the Western Wyld looking for him wasn't exactly a productive plan. Gareth ran through the list. They had recently messed with the Wyld a bit by turning large chunks back into Creation, so that could be checked for a little bit. He liked the idea of messing up the Lintha Pirates. It was pointed out that they might have a means of locating them in their midst (Fatty and Jim). Jade's Luck didn't exactly like that, since that might involve making their heads explode. There was talk about creating a new, pirate hunting vessel. The concept of a submersible vessel was brought up so that they could deal with any sea demons. This would mean it would require it to be an artifact boat, though. [/QUOTE]
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[Exalted] Solar Circle of the West - whole slew of updates 3/8/09
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