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<blockquote data-quote="Vigilance" data-source="post: 1232744" data-attributes="member: 4275"><p>Well, Chretian de Troyes did not write about the Round Table as we think of it today, his main interest was in the Grail, and he was the first writer to bring that into the mix. His story (and he was far from finished with what he planned to write at the time of his death) was centered on the grail and the grail castle almost exclusively.</p><p></p><p>That said, my main influence is Malory's Morte d'Arthur, Tennyson's Idylls of the King, and Bullfinch's Mythology, in that order. The reason I picked these particular sources was because they did not focus on the central characters as much, allowing minor characters to sometimes carry the day and be major players. </p><p></p><p>I feel like this feel is important for a role playing setting. If everything is done by Lancelot, Arthur, and Merlin, then there is little room for the PCs to feel important. However, Malory operates with a cast of thousands (almost literally), and gives the sense of a living breathing community of men and women.</p><p></p><p></p><p></p><p>I liked the Mists of Avalon a lot, but am not using it for the game because it, like Once and Future King, are under copyright to the best of my knowledge.</p><p></p><p> </p><p></p><p>I don't deal with druidic politics overmuch. Those groups seem very much in the background in my source materials, and I like them as sort of shadowy groups. That said, I certainly don't think I do anything that would make than an unworkable campaign choice for any DM. I basically treat them like secret socieities. </p><p></p><p></p><p></p><p>For the moment I am using the bard, druid, fighter, barbarian and rogue unchanged, along with the new classes in the game, as my suggested group of core classes. </p><p></p><p>There has been a lot of discussion among playtesters and the design team about making a new version of the druid, but everyone seems to think the bard is a nice fit with the system and the magic system.</p><p></p><p>A new version of the druid is still a strong possibility.</p><p></p><p></p><p></p><p>Thank *you*, all comments and feedback is appreciated, and is taken as seriously as playtest comments when Im writing my games. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 1232744, member: 4275"] Well, Chretian de Troyes did not write about the Round Table as we think of it today, his main interest was in the Grail, and he was the first writer to bring that into the mix. His story (and he was far from finished with what he planned to write at the time of his death) was centered on the grail and the grail castle almost exclusively. That said, my main influence is Malory's Morte d'Arthur, Tennyson's Idylls of the King, and Bullfinch's Mythology, in that order. The reason I picked these particular sources was because they did not focus on the central characters as much, allowing minor characters to sometimes carry the day and be major players. I feel like this feel is important for a role playing setting. If everything is done by Lancelot, Arthur, and Merlin, then there is little room for the PCs to feel important. However, Malory operates with a cast of thousands (almost literally), and gives the sense of a living breathing community of men and women. I liked the Mists of Avalon a lot, but am not using it for the game because it, like Once and Future King, are under copyright to the best of my knowledge. I don't deal with druidic politics overmuch. Those groups seem very much in the background in my source materials, and I like them as sort of shadowy groups. That said, I certainly don't think I do anything that would make than an unworkable campaign choice for any DM. I basically treat them like secret socieities. For the moment I am using the bard, druid, fighter, barbarian and rogue unchanged, along with the new classes in the game, as my suggested group of core classes. There has been a lot of discussion among playtesters and the design team about making a new version of the druid, but everyone seems to think the bard is a nice fit with the system and the magic system. A new version of the druid is still a strong possibility. Thank *you*, all comments and feedback is appreciated, and is taken as seriously as playtest comments when Im writing my games. :) Chuck [/QUOTE]
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