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Excel party xp calculator for 3.5e!
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<blockquote data-quote="Davin" data-source="post: 1354522" data-attributes="member: 1183"><p>Hmmm... I'm still playing 3e, so I don't have the 3.5 books handy. I thought I remembered some changes in the way 3.5 XPs were awarded, but I didn't realize the numbers themselves were different. (I guess I'll need to go dig up a copy of the 3.5 table somewhere to compare against.) I wonder if anyone knows of any semi-official statements (from WotC or the 3.5 developers) as to WHY the 3.5 table is different?</p><p></p><p>Then there's another point... If they fixed other things in the table but left the odd numbers in level=4, then maybe they had a formulaic reason for doing that. I can't bring myself to believe that they put in a "bad" number just because they thought it needed hacking. Surely they must have some better underlying (mathematical) reason for doing that. Limiting levels 1-3 and CR 1 doesn't seem too out of place to me -- they're just keeping the lid on the edge for balance reasons. But changing a number in the <em>middle</em> of the table bothers me to no end. Surely there's another explanation?</p><p></p><p>Just for comparison, I remember working out formulas for the Weight Carried table. I had everything calculating perfectly except for one strange number that looked very wrong. I had about decided that it must be a misprint in the table and was about to code around it when suddenly I got a flash of insight and discovered that my formula needed a variable rounding factor (larger numbers round to higher powers). Suddenly that single number off in left field became an exact calculated amount. Since I've had such an experience before, I'm loathe to repeat my mistake. I'd like to be convinced (by some authority) that this one number really <u>is</u> supposed to be different from all the others and that we've got the formula right.</p></blockquote><p></p>
[QUOTE="Davin, post: 1354522, member: 1183"] Hmmm... I'm still playing 3e, so I don't have the 3.5 books handy. I thought I remembered some changes in the way 3.5 XPs were awarded, but I didn't realize the numbers themselves were different. (I guess I'll need to go dig up a copy of the 3.5 table somewhere to compare against.) I wonder if anyone knows of any semi-official statements (from WotC or the 3.5 developers) as to WHY the 3.5 table is different? Then there's another point... If they fixed other things in the table but left the odd numbers in level=4, then maybe they had a formulaic reason for doing that. I can't bring myself to believe that they put in a "bad" number just because they thought it needed hacking. Surely they must have some better underlying (mathematical) reason for doing that. Limiting levels 1-3 and CR 1 doesn't seem too out of place to me -- they're just keeping the lid on the edge for balance reasons. But changing a number in the [i]middle[/i] of the table bothers me to no end. Surely there's another explanation? Just for comparison, I remember working out formulas for the Weight Carried table. I had everything calculating perfectly except for one strange number that looked very wrong. I had about decided that it must be a misprint in the table and was about to code around it when suddenly I got a flash of insight and discovered that my formula needed a variable rounding factor (larger numbers round to higher powers). Suddenly that single number off in left field became an exact calculated amount. Since I've had such an experience before, I'm loathe to repeat my mistake. I'd like to be convinced (by some authority) that this one number really [u]is[/u] supposed to be different from all the others and that we've got the formula right. [/QUOTE]
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