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Excerpt: Economies [merged]
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<blockquote data-quote="Thasmodious" data-source="post: 4219413" data-attributes="member: 63272"><p>Like several of these excerpts, the point is that the system in place is easy to use, not very complicated, and easily customizable to the type of game that a particular group enjoys. Yet so many people seem to get caught up on one piece of language or another and start bemoaning how now they must literally write out treasures by level in parcels, or how they hate selling magic items and hate that its still in the game, or how disenchanting is "just like WoW" (really, some of you seem to think WoW literally invented the fantasy genre rather than knock off just about everything else out there). </p><p></p><p>The whole point of the system is that its customizable. Some groups enjoy magic item commerce - researching an item, tracking down a seller, bargaining, getting adventure hooks off of that. Others hate the idea that you could ever sell a magic item. The system has room for both. That's a good thing. </p><p></p><p>Pawsplay may be a fan of bags of holding and Quiver's of Elhonna stuffed full of +1 daggers and short swords from the last dungeon foray, but I'm not. I really like the new/retro direction magic items are taking in 4e.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4219413, member: 63272"] Like several of these excerpts, the point is that the system in place is easy to use, not very complicated, and easily customizable to the type of game that a particular group enjoys. Yet so many people seem to get caught up on one piece of language or another and start bemoaning how now they must literally write out treasures by level in parcels, or how they hate selling magic items and hate that its still in the game, or how disenchanting is "just like WoW" (really, some of you seem to think WoW literally invented the fantasy genre rather than knock off just about everything else out there). The whole point of the system is that its customizable. Some groups enjoy magic item commerce - researching an item, tracking down a seller, bargaining, getting adventure hooks off of that. Others hate the idea that you could ever sell a magic item. The system has room for both. That's a good thing. Pawsplay may be a fan of bags of holding and Quiver's of Elhonna stuffed full of +1 daggers and short swords from the last dungeon foray, but I'm not. I really like the new/retro direction magic items are taking in 4e. [/QUOTE]
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