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Excerpt: Economies [merged]
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<blockquote data-quote="Colmarr" data-source="post: 4219551" data-attributes="member: 59182"><p>Just read the excerpt.</p><p></p><p>Lots of interesting stuff in there:</p><p></p><p>1. No random treasure that is below party level. Not sure that I like that idea. "Nothing below level -2" is good. "Nothing below level" strikes me as not so good. Oh well, maybe I'm stuck in 3eville. At least it'll ALWAYS be exciting to find a magic item now.</p><p></p><p>2a. The major quest rewards table allows for parties of up to 6 characters. That's promising of a good level of flexibility but makes me wonder why the treasure reward table doesn't say the same thing. And come to think of it, why do the treasure rules only award FOUR magic items, if the default party is 5 members? What’s the logic behind someone missing out?</p><p></p><p>2b. Are there level 1 magic items? I seem to recall from D&DXP that there are, but the treasure rules say level+1 to level+4.</p><p></p><p>3. Are the "treasure parcels" set in stone or are they only examples? It's odd that gp always come in round numbers. Must be wrapped in those things from the bank <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>4. Are there potions other than healing potions (they're the only ones in the treasure charts)?</p><p></p><p>5. "Magic item shops" are, by default, still around. I think I'm a bit disappointed by that. But at least WotC clearly set out a recommended way of changing that if you want to.</p><p></p><p>6. Disenchanting magic items produces "residuum". WAY too WoW for my tastes. WoW may not have been the first or best to use the idea, but it can't be denied that it smacks heavily of WoW.</p><p></p><p>7. There's a random markup on buying magic items. Ooh. I think I like that idea. If a merchant wants a 40% markup, the player has to decide between buying from that merchant at inflated prices or waiting until a later time to buy the same item at hopefully cheaper prices.</p><p></p><p>With each of these excepts, it's becoming harder and harder for me to resist ordering the DMG. Oh well, I will be strong!</p></blockquote><p></p>
[QUOTE="Colmarr, post: 4219551, member: 59182"] Just read the excerpt. Lots of interesting stuff in there: 1. No random treasure that is below party level. Not sure that I like that idea. "Nothing below level -2" is good. "Nothing below level" strikes me as not so good. Oh well, maybe I'm stuck in 3eville. At least it'll ALWAYS be exciting to find a magic item now. 2a. The major quest rewards table allows for parties of up to 6 characters. That's promising of a good level of flexibility but makes me wonder why the treasure reward table doesn't say the same thing. And come to think of it, why do the treasure rules only award FOUR magic items, if the default party is 5 members? What’s the logic behind someone missing out? 2b. Are there level 1 magic items? I seem to recall from D&DXP that there are, but the treasure rules say level+1 to level+4. 3. Are the "treasure parcels" set in stone or are they only examples? It's odd that gp always come in round numbers. Must be wrapped in those things from the bank :) 4. Are there potions other than healing potions (they're the only ones in the treasure charts)? 5. "Magic item shops" are, by default, still around. I think I'm a bit disappointed by that. But at least WotC clearly set out a recommended way of changing that if you want to. 6. Disenchanting magic items produces "residuum". WAY too WoW for my tastes. WoW may not have been the first or best to use the idea, but it can't be denied that it smacks heavily of WoW. 7. There's a random markup on buying magic items. Ooh. I think I like that idea. If a merchant wants a 40% markup, the player has to decide between buying from that merchant at inflated prices or waiting until a later time to buy the same item at hopefully cheaper prices. With each of these excepts, it's becoming harder and harder for me to resist ordering the DMG. Oh well, I will be strong! [/QUOTE]
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