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Excerpt: Economies [merged]
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<blockquote data-quote="Kraydak" data-source="post: 4225599" data-attributes="member: 12306"><p>Well duh. If you have an item whose only value is in its component parts, it will sell at (or a bit below, extracting the parts will cost something) the value of its component parts. That puts a floor on the selling price, but does nothing for the ceiling. Note that in WoW, *useful* items bazaar for much more than the salvage price.</p><p></p><p>20% is insane because a magic item market tends to liquidity and rapid turn around. It does that because the people who want magic items have immense mobility and large amounts of ready cash. Adventurers aren't poor 3rd world farmers with no ability to take their products directly to the 1st world market, nor are they 17th century Europeans dependent on merchants bringing them spices from the Orient. They can travel to wherever the magic item market is themselves, rapidly.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4225599, member: 12306"] Well duh. If you have an item whose only value is in its component parts, it will sell at (or a bit below, extracting the parts will cost something) the value of its component parts. That puts a floor on the selling price, but does nothing for the ceiling. Note that in WoW, *useful* items bazaar for much more than the salvage price. 20% is insane because a magic item market tends to liquidity and rapid turn around. It does that because the people who want magic items have immense mobility and large amounts of ready cash. Adventurers aren't poor 3rd world farmers with no ability to take their products directly to the 1st world market, nor are they 17th century Europeans dependent on merchants bringing them spices from the Orient. They can travel to wherever the magic item market is themselves, rapidly. [/QUOTE]
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Excerpt: Economies [merged]
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