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Excerpt: Economies [merged]
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<blockquote data-quote="gizmo33" data-source="post: 4225627" data-attributes="member: 30001"><p>But if the rule is there for game balance, then I think one is in somewhat of an awkward posistion to try to defend it based on versimiltude. If the rule were not arrived at through a reasonable analysis of "simulation" type stuff, then why pretend that it satisfies that kind of gamer? The rule appears to me as a gamist, fiat-driven construct designed to take money out of pockets of PCs. There's nothing evil about that, I just would prefer that it be called what it is. Obviously you can suggest a bunch of conditions that would create a universal 1:5 situation for magic items, but the lack of presence of these elements in other areas (for example, suggesting that the merchants have to pay 50% tax on their magic items to enter a city but not accounting for why the PCs never do) doesn't pass the simulationist test. </p><p></p><p>So it's a game construct, and were it a video game, I would simply sell my items for 1:5 to the local faceless NPC and get on with killing things. This seems consistent with the more "gamist" design approach that folks are telling me that 4E is taking. It doesn't surprise me - WotC IMO has shown virtually no interest or ability in any sort of simulationist design or thinking - the only thing vaguely historical in DnD 3E are artifacts from prior editions, and inconsistencies between the costs of raw materials, labor, and finished product (ex. high-quality iron, a weapon-smith's wages, and a longsword) are trivial to find in the rules. The people who invented the dire flail or decided that a glorified sickle was an exotic weapon doing 1d6 damage were not simulationists.</p><p></p><p>I think the whole "wealth management by gp" rules is a simulationist construct anyway. It's not cinematic for heroes to be buying and selling stuff anyway - that's a hold-over from DnD's simulationist days. If I were going to adopt 4Es gaming philosophy completely, I might just dispense with the whole pretense of looting creatures for stuff and selling it as being completely contrary to the spirit of the rules and distracting to intelligent players and opt for "wealth points" or something instead.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4225627, member: 30001"] But if the rule is there for game balance, then I think one is in somewhat of an awkward posistion to try to defend it based on versimiltude. If the rule were not arrived at through a reasonable analysis of "simulation" type stuff, then why pretend that it satisfies that kind of gamer? The rule appears to me as a gamist, fiat-driven construct designed to take money out of pockets of PCs. There's nothing evil about that, I just would prefer that it be called what it is. Obviously you can suggest a bunch of conditions that would create a universal 1:5 situation for magic items, but the lack of presence of these elements in other areas (for example, suggesting that the merchants have to pay 50% tax on their magic items to enter a city but not accounting for why the PCs never do) doesn't pass the simulationist test. So it's a game construct, and were it a video game, I would simply sell my items for 1:5 to the local faceless NPC and get on with killing things. This seems consistent with the more "gamist" design approach that folks are telling me that 4E is taking. It doesn't surprise me - WotC IMO has shown virtually no interest or ability in any sort of simulationist design or thinking - the only thing vaguely historical in DnD 3E are artifacts from prior editions, and inconsistencies between the costs of raw materials, labor, and finished product (ex. high-quality iron, a weapon-smith's wages, and a longsword) are trivial to find in the rules. The people who invented the dire flail or decided that a glorified sickle was an exotic weapon doing 1d6 damage were not simulationists. I think the whole "wealth management by gp" rules is a simulationist construct anyway. It's not cinematic for heroes to be buying and selling stuff anyway - that's a hold-over from DnD's simulationist days. If I were going to adopt 4Es gaming philosophy completely, I might just dispense with the whole pretense of looting creatures for stuff and selling it as being completely contrary to the spirit of the rules and distracting to intelligent players and opt for "wealth points" or something instead. [/QUOTE]
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