Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ximenes088" data-source="post: 4225782" data-attributes="member: 59899"><p>It is a perfectly valid world-building choice to decide that's the case, and let PCs undercut the market. The DM will then have to decide where the market stabilizes, somewhere between salvage cost and creation cost, and he'll have to deal with the fallout of PCs being able to acquire optimized magic gear much more easily than by default, but if a DM wants to do that, the world will make perfect sense that way.</p><p></p><p>And if the DM doesn't want that? The PCs advertise what they've got, Duke B'beg comes over, kicks them around, and takes it. Merchant Prince Smythe has paid off his protection money to the Duke, but the adventurers plainly think they can operate on his turf without paying his fees. That ain't so. The Duke expects all the big merchants in his duchy to come up with their "taxes", and the merchants put up with it because he'll take everything if they try to move out- and besides, it's not like the neighboring lords are much better. It's a perfectly realistic and plausible situation that just happens to both enforce the default and give the PCs a running motivation to push the Duke's teeth in someday.</p><p></p><p>For just about any level of PC, the same principle can apply in a PoL world. You need a "roof" if you're going to do business, and the roof doesn't come cheap. And if you're really all that ready, willing, and able to carve out your own market and hold it against the land-pirates and thieves that would take it from you, then you're probably playing exactly the campaign you want to play. At that point, if the PCs really are enjoying dealing with the situation, then there's no balance issue in letting them accomplish their mercantile endeavours, as the profit will cover the treasure they'd otherwise have gotten adventuring.</p></blockquote><p></p>
[QUOTE="Ximenes088, post: 4225782, member: 59899"] It is a perfectly valid world-building choice to decide that's the case, and let PCs undercut the market. The DM will then have to decide where the market stabilizes, somewhere between salvage cost and creation cost, and he'll have to deal with the fallout of PCs being able to acquire optimized magic gear much more easily than by default, but if a DM wants to do that, the world will make perfect sense that way. And if the DM doesn't want that? The PCs advertise what they've got, Duke B'beg comes over, kicks them around, and takes it. Merchant Prince Smythe has paid off his protection money to the Duke, but the adventurers plainly think they can operate on his turf without paying his fees. That ain't so. The Duke expects all the big merchants in his duchy to come up with their "taxes", and the merchants put up with it because he'll take everything if they try to move out- and besides, it's not like the neighboring lords are much better. It's a perfectly realistic and plausible situation that just happens to both enforce the default and give the PCs a running motivation to push the Duke's teeth in someday. For just about any level of PC, the same principle can apply in a PoL world. You need a "roof" if you're going to do business, and the roof doesn't come cheap. And if you're really all that ready, willing, and able to carve out your own market and hold it against the land-pirates and thieves that would take it from you, then you're probably playing exactly the campaign you want to play. At that point, if the PCs really are enjoying dealing with the situation, then there's no balance issue in letting them accomplish their mercantile endeavours, as the profit will cover the treasure they'd otherwise have gotten adventuring. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
Top