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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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<blockquote data-quote="Sashi" data-source="post: 4230007" data-attributes="member: 61842"><p>This makes minions almost exactly like Mooks from Feng Shui. If you beat a Feng Shui mook's defenses by 5 or more, they're down for the count. If you don't, they keep coming. No more tracking of mooks is necessary than this. They've basically taken this for D&D and made it the same thing: if you roll an attack and beat a (level appropriate) number, they're dead. If you don't, they keep coming at you. You could basically give them "minion" as their HP and be done with it. No zero HP at all.</p><p></p><p>On an unrelated note:</p><p>How much mileage do you think we can get from this single sentence?</p><p></p><p>For example, the level 8 angel has 88 HP and his basic attack is a 1d8+4 longsword plus a 1d4+4 dagger, which means that level 8 characters are going to be dealing ~14-22 damage each attack. If you assume that a single PC should be dropped in 6-8 basic attacks (PC's usually win), that means that a typical PC should have 102-136 HP (1d8+6 +1d4+4 * 6-8)</p><p></p><p>The level 13 giant has 159 HP, which means 13th level PC's should be dealing 26-40 damage. He deals 1d10+5 damage with a greatclub, which amounts to 63-84 HP for the PC's.</p><p></p><p>So it's interesting that the angel of valor deals far more damage than appears level appropriate, compared to the 5 levels higher giant. Or maybe this is the difference between the Brute and Soldier designations.</p></blockquote><p></p>
[QUOTE="Sashi, post: 4230007, member: 61842"] This makes minions almost exactly like Mooks from Feng Shui. If you beat a Feng Shui mook's defenses by 5 or more, they're down for the count. If you don't, they keep coming. No more tracking of mooks is necessary than this. They've basically taken this for D&D and made it the same thing: if you roll an attack and beat a (level appropriate) number, they're dead. If you don't, they keep coming at you. You could basically give them "minion" as their HP and be done with it. No zero HP at all. On an unrelated note: How much mileage do you think we can get from this single sentence? For example, the level 8 angel has 88 HP and his basic attack is a 1d8+4 longsword plus a 1d4+4 dagger, which means that level 8 characters are going to be dealing ~14-22 damage each attack. If you assume that a single PC should be dropped in 6-8 basic attacks (PC's usually win), that means that a typical PC should have 102-136 HP (1d8+6 +1d4+4 * 6-8) The level 13 giant has 159 HP, which means 13th level PC's should be dealing 26-40 damage. He deals 1d10+5 damage with a greatclub, which amounts to 63-84 HP for the PC's. So it's interesting that the angel of valor deals far more damage than appears level appropriate, compared to the 5 levels higher giant. Or maybe this is the difference between the Brute and Soldier designations. [/QUOTE]
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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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